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Vantagem das equipes
Pontuação
6.8
5.5
Ancient0.7
Rodadas vencedoras
31
18
Ancient3
Kills
197
158
Ancient10
Danos
21.07K
17.83K
Ancient1027
Economia
1.06M
942.15K
Ancient24500
Registros Partida
Registro/Tempo/Mapa
Val/M
Feito por
Rival
Planta de bombas rápidas (seg )
00:33s01:30s
M4A4 kills no mapa
93.6448
Danos por M4A4 (média/rodada)
46.212.7
Tiros (total/rodada)
9216
Múltiplos kills x-
4
Clutch (adversários)
2
Clutch (adversários)
2
Duração do flash numa rodada (sec)
00:17s00:05s
Duração do flash numa rodada (sec)
00:18s00:05s
Planta de bombas rápidas (seg )
00:26s01:30s
Escalação
escalação
escalação
Histórico % de êxito dos mapas Últimos 6 meses
Overpass
T
100%
Vertigo
75%
Inferno
T
67%
Mirage
67%
Ancient
T
67%
Nuke
17%
Dust II
0%
Últimos 5 mapas
Overpass
100%
1
0
Vertigo
0%
1
1
Inferno
100%
1
1
Mirage
0%
0
3
Ancient
100%
1
0
Nuke
50%
2
0
Dust II
0%
0
1
Últimos 5 mapas
Overpass
0%
1
5
Vertigo
75%
4
0
Inferno
33%
3
3
Mirage
67%
3
0
Ancient
33%
3
4
Nuke
67%
3
0
Dust II
0%
2
4
Últimos resultados
Frente a frente
Partidas anteriores
- lV
- VlVlV
Info
Match analysis of Take Charge vs Take Flyte by the Bo3.gg Team
In the CS2 match between Take Charge and Take Flyte, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Overpass, Ancient, and victory was secured by Take Charge. The MVP of this match was Hunter.
Take Charge analytics
The team Take Charge secured 31 out of 49 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass, Ancient. They also successfully set 3 bombs during the match.
The standout players for Take Charge were Hunter contributed 56 kills and Sandman contributed 46 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 20377 overall damage.
On the defensive side, Take Charge held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 18 out of 49 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 6 plants during the match did not lead the team to victory.
The standout players for Take Flyte were Wolffe contributed 44 kills and zander contributed 32 kills. 17064 of total damage by Take Flyte could not prevent Take Charge from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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