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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:33s01:30s
M4A4 kills on a map
93.6448
M4A4 damage (avg/round)
46.212.7
Shots (total/round)
9216
Multikill x-
4
Clutch (opponents)
2
Clutch (opponents)
2
Flash duration on a round (sec)
00:17s00:05s
Flash duration on a round (sec)
00:18s00:05s
Fast bomb plant (sec)
00:26s01:30s
Lineups
Lineup
Lineup
Historical Maps winrate Last 6 months
Overpass
100%
Vertigo
75%
Inferno
67%
Mirage
67%
Ancient
67%
Nuke
17%
Dust II
0%
Last 5 maps
Overpass
100%
1
0
Vertigo
0%
1
1
Inferno
100%
1
1
Mirage
0%
0
3
Ancient
100%
1
0
Nuke
50%
2
0
Dust II
0%
0
1
Last 5 maps
Overpass
0%
1
5
Vertigo
75%
4
0
Inferno
33%
3
3
Mirage
67%
3
0
Ancient
33%
3
4
Nuke
67%
3
0
Dust II
0%
2
4
Last results
Head to head
Past matches
- lw
- wlwlw
Info
Match analysis of Take Charge vs Take Flyte by the Bo3.gg Team
In the CS2 match between Take Charge and Take Flyte, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Overpass, Ancient, and victory was secured by Take Charge. The MVP of this match was Hunter.
Take Charge analytics
The team Take Charge secured 31 out of 49 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass, Ancient. They also successfully set 3 bombs during the match.
The standout players for Take Charge were Hunter contributed 56 kills and Sandman contributed 46 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 20377 overall damage.
On the defensive side, Take Charge held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 18 out of 49 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 6 plants during the match did not lead the team to victory.
The standout players for Take Flyte were Wolffe contributed 44 kills and zander contributed 32 kills. 17064 of total damage by Take Flyte could not prevent Take Charge from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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