tomaszin
Tomas Corna
tomaszin settings
Download tomaszin config 2026
BESTIA tomaszin settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
Hz100067%
eDPI9602%
Zoom Sensitivity1.13%
DPI80045%
Sensitivity1.22%
Windows Sensitivity689%
zoom_sensitivity 1.1; sensitivity 1.2
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.4
0.31
Headshots %
49.4%
46%
Shots
16.13
12.28
Accuracy
18.8%
17%
Sensitivity compare
Avg 1.52
Crosshair
previewCenter DotNo
Length2.5
Gap-2.5
Thickness0.1
OutlineNo
Outline Thickness0
Red0
Green255
Blue255
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2026-03-09T05:26:35.298+00:00
Updated At2026-03-09T05:26:35.298+00:00
StyleClassic Static
ColorCustom
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CurrentYes
Accuracy statsLast 15 matches
Body part
Hits%
Head
1.1K18%
Chest
3.1K51%
Stomach
95015%
Arms
67411%
Legs
3185%
Video Settings
previewAdvanced Video
Boost Player ContrastUnknown34%
Particle DetailUnknown53%
Maximum FPS In GameUnknown60%
Multisampling Anti Aliasing ModeUnknown34%
V-SyncUnknown29%
Global Shadow QualityUnknown40%
Ambient OcclusionUnknown53%
NVIDIA Reflex Low LatencyUnknown53%
Texture Filtering ModeUnknown34%
NVIDIA G SyncUnknown60%
Model Texture DetailUnknown34%
Dynamic ShadowsUnknown60%
Shader DetailUnknown37%
High Dynamic RangeUnknown53%
Fidelity FX Super ResolutionUnknown53%
Video
Resolution1280x96044%
Aspect Ratio4:357%
Display ModeFullscreen93%
Scaling ModeBlack Bars10%
viewmodel
previewPreset Pos017%
Offset Z-213%
FOV6882%
Offset X2.578%
Offset Y-22%
BobUnknown53%
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.288
0.24
AK47 damage
30.43
24.98
AWP kills
0.009
0.081
AWP damage
0.77
7.39
M4A1 kills
0.205
0.114
M4A1 damage
21.74
11.76
Launch options
-freq 240 -novid -tickrate 128 -allow_third_party_software +mat_queue_mode 2 +fps_max 400
-freq 240
Sets the screen refresh rate. Example: -refresh 144
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-allow_third_party_software
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
+fps_max 400
Limits the maximum FPS. +fps_max 0 removes the FPS limit.
HUD
previewHUD ColorBright White6%
HUD Scale0.890%
Radar
previewRadar Is RotatingYes68%
Toggle Shape With ScoreboardYes60%
Radar Centers The PlayerYes59%
Radar Map Zoom0.355%
Radar HUD Size1.040%
FAQ
tomaszin utilizes the Logitech G Pro X Superlight 2 Magenta mouse, set to 800 DPI and a sensitivity of 1.2 in-game, resulting in an effective eDPI of 960. This combination provides a balanced level of precision and swift movement, which is favored by many professional players for maintaining accuracy during high-pressure situations while allowing for quick crosshair adjustments.
tomaszin opts for a Classic Static crosshair style with a minimalistic design—featuring a small gap, thin lines, and no center dot, while using a custom yellow color (R:0, G:255, B:255, fully opaque). This setup emphasizes clarity and precision, helping to avoid visual distractions and providing a clear view of targets, which can be crucial for landing headshots during fast-paced gameplay.
tomaszin relies on the ZOWIE XL2546K monitor, which is renowned in the esports community for its 240Hz refresh rate and fast response time. This high-performance display ensures ultra-smooth visuals and minimal input lag, giving him a competitive edge by allowing for rapid reaction to in-game actions and providing a consistently fluid experience during intense matches.
tomaszin currently plays at a 1280x960 resolution with a 4:3 aspect ratio set to fullscreen and uses black bars scaling mode. This configuration is a popular choice among professionals as it offers enlarged player models and reduces visual clutter, allowing for easier target acquisition and improved focus on opponents without unnecessary distractions.
tomaszin's viewmodel is set with a field of view of 68, offset X at 2.5, offset Y at -2, and offset Z at -2, with preset position 0. These settings position the weapon model lower and more to the side, maximizing screen real estate and visibility. This helps ensure that weapon animations do not obstruct the player's view, which is essential for spotting enemies quickly and maintaining situational awareness.
For audio, tomaszin uses the Razer BlackShark V2 headset, a device known for its clear positional sound and comfort during long sessions. While specific in-game audio settings are not detailed, the choice of headset suggests he values high-fidelity, directional audio, which is critical in Counter-Strike for accurately locating opponents and responding to subtle in-game cues.
tomaszin uses a HUD color set to Bright White with a HUD scale of 0.89. A bright HUD color ensures crucial information stands out against any background, while a slightly reduced HUD scale minimizes the space taken up by interface elements. This approach allows him to keep focus on the action with all vital information easily accessible but not intrusive.
tomaszin's current keyboard is the Logitech G715, and his mousepad is the Zowie G-SR II. The G715 offers a responsive and tactile typing experience, which is important for precise and reliable key inputs, while the Zowie G-SR II provides a consistent, smooth surface that enhances mouse control and stability, both of which are essential for high-level aiming and movement in CS2.
tomaszin's radar is configured with a HUD size of 1.04 and a map zoom of 0.35, set to rotate and always center the player. Additionally, the radar shape toggles with the scoreboard. These settings ensure a comprehensive view of the map and teammate positions without overwhelming the screen, enabling quick situational assessments and strategic decision-making during matches.
tomaszin's resolution history shows a switch from 1024x768 to his current 1280x960, both using a 4:3 aspect ratio. This indicates a consistent preference for the 4:3 format, which is often chosen by competitive players for its ability to enlarge character models and reduce peripheral distractions. The move to a slightly higher resolution suggests a balance between clarity and the desired visual benefits of the 4:3 aspect ratio.
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