Spring
Chun-ting Liu
Spring settings
Download Spring config 2026
Wolves Esports Spring settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
DPI160013%
Raw Input BufferOn57%
eDPI3040%
Sensitivity0.190%
Windows Sensitivity689%
Hz400015%
sensitivity 0.19
AIM Stats
Stats
Value
Avg
Overall avg
There are currently no data
Sensitivity compare
Avg 1.53
Video Settings
previewGraphics Quality
Texture QualityLow76%
Detail QualityLow78%
Anti AliasingNone34%
Experimental SharpeningOff64%
Multithreaded RenderingOn77%
Anisotropic Filtering1x33%
UI QualityLow76%
BloomOn18%
Improve ClarityOff68%
V-SyncOff25%
Material QualityLow78%
Cast ShadowsOff74%
VignetteOff77%
DistortionOff78%
General
Resolution1920x108028%
Aspect Ratio16:930%
Display ModeFullscreen93%
Aspect Ratio MethodFill69%
Accessibility
Enemy Highlight ColorUnknown47%
Monitor settings
Picture
Picture ModeFPS 157%
Sharpness728%
Brightness10048%
GammaGamma 357%
Contrast5057%
Color TemperatureUser Define38%
AmaHigh65%
Game Settings
DyAcOff22%
Color Vibrance1222%
Low Blue Light092%
Black Equalizer1217%
FAQ
Spring utilizes a DPI of 1600 with an in-game sensitivity of 0.19, resulting in an effective DPI (eDPI) of 304. This configuration is relatively high for professional Valorant standards and enables rapid crosshair movement while still maintaining enough control for precision aiming. Players who prefer swift flicks and fast reactions often opt for such settings, but it requires excellent mouse control and muscle memory to avoid over-aiming.
Spring's crosshair is built using a custom code that creates a clean, minimalistic design with a solid color for high visibility. The crosshair lacks distracting elements like center dots or outlines, which reduces visual clutter and allows for easier tracking of enemies. Such a setup is favored among top players for its unobtrusive nature, helping maintain focus on targets without interference from the crosshair itself.
Spring plays at a 1920x1080 resolution with a 16:9 aspect ratio in fullscreen mode, and has most graphics options such as bloom, vignette, distortion, cast shadows, and anti-aliasing turned off or set to their lowest values. This approach minimizes unnecessary visual effects, resulting in higher frame rates and lower input lag, which is crucial for competitive accuracy and responsiveness.
Spring uses the ZOWIE XL2566X+ monitor, known for its high refresh rate and esports-focused features. He sets the monitor to 'FPS 1' picture mode, with color vibrance at 12, black equalizer at 12, sharpness at 7, and brightness at 100. These settings enhance enemy visibility and ensure consistent clarity in dark areas, giving him a competitive edge in spotting opponents.
Spring relies on the Wooting 60HE+, a keyboard popular for its rapid response times and analog input capability. While his specific keybinds aren't detailed, using such a keyboard allows for precise movement and fast input registration, which is essential for high-level play where every millisecond counts.
Spring uses the HyperX Cloud III Wireless headset, which is recognized for its clear soundstage and comfort during long sessions. Though specific in-game audio settings aren't listed, pairing this headset with high-quality positional audio allows Spring to accurately pinpoint enemy movements and abilities, significantly enhancing his situational awareness.
Spring pairs the VAXEE ZYGEN NP-01S V2 Wireless mouse with the VAXEE PE-K GEh Pink mousepad. This combination offers a smooth yet controlled glide, supporting his high-DPI, low-sensitivity playstyle. The mouse's wireless design ensures unhindered movement, while the mousepad provides consistent tracking, both crucial for rapid and precise aiming.
Spring sets his monitor's AMA (Advanced Motion Acceleration) to 'High' and gamma to 'Gamma 3', optimizing motion clarity and color accuracy. High AMA reduces motion blur during fast movements, and a higher gamma setting ensures that darker areas are more visible, which is particularly useful for spotting opponents hiding in shadows.
Spring configures his minimap to rotate, with a size and zoom of 1, and keeps vision cones on while turning off player centering. He also displays map region names at all times. This setup offers a consistent and detailed overview of the battlefield, enabling quick and informed decision-making without the distraction of constantly shifting map elements.
According to the data, Spring's current mouse settings—DPI, sensitivity, and polling rate—are the latest in his configuration, with no historical changes listed. This suggests that he has found a setup that works optimally for him and prefers stability over frequent adjustments, a trait common among disciplined professionals seeking consistency in their performance.
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