something
Ilya Petrov
something settings
Download something config 2026
Paper Rex something settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
eDPI5280%
Hz400015%
DPI80046%
Sensitivity0.660%
Scoped Sensitivity167%
ADS Sensitivity141%
Windows Sensitivity689%
Raw Input BufferOn57%
sensitivity 0.66
AIM Stats
Stats
Value
Avg
Overall avg
There are currently no data
Sensitivity compare
Avg 1.53
Video Settings
previewGeneral
Resolution1920x108028%
Aspect Ratio MethodFill69%
Display ModeFullscreen94%
Aspect Ratio16:930%
Graphics Quality
V-SyncOff25%
Multithreaded RenderingOn76%
Material QualityLow78%
VignetteOff76%
Anti AliasingNone33%
Anisotropic Filtering1x32%
Experimental SharpeningOff63%
BloomOff62%
Cast ShadowsOff73%
Improve ClarityOff68%
DistortionOff77%
Texture QualityLow76%
Detail QualityLow78%
UI QualityLow76%
Accessibility
Enemy Highlight ColorRed (Default)11%
Monitor settings
Game Settings
DyAcOff22%
Black Equalizer135%
Color Vibrance91%
Low Blue Light092%
Picture
Color TemperatureBluish14%
Brightness703%
Contrast5058%
Picture ModeFPS 157%
Sharpness615%
GammaGamma 358%
AmaHigh65%
Keybinds
equip_primary_weapon
1
use_equip_ability2
Q
equip_spike
4
equip_secondary_weapon
2
walk
L-Shift
crouch
L-Alt
use_object
F
use_equip_ability1
C
jump
Space Bar / Mouse Wheel Down
use_equip_ability_ultimate
X
use_equip_ability3
E
equip_melee_weapon
3
1
equip_primary_weapon
2
equip_secondary_weapon
3
equip_melee_weapon
4
equip_spike
e
use_equip_ability3
f
use_object
q
use_equip_ability2
x
use_equip_ability_ultimate
space
jump
shift
walk
ctrl
crouch
mwheeldown
jump
c
use_equip_ability1
alt
crouch
FAQ
something currently uses a mouse sensitivity of 0.66 with a DPI setting of 800, resulting in an eDPI of 560. This combination offers a balance between swift crosshair movement and precise aiming, which is ideal for tracking opponents and making quick adjustments during high-stakes engagements.
something uses a custom crosshair code that results in a compact and static crosshair with minimal outer lines and no center dot. This design minimizes visual distractions and allows for better target acquisition, which is essential for maintaining accuracy during fast-paced gunfights in Valorant.
something currently plays on the ZOWIE XL2586X monitor, which is renowned for its high refresh rate and low input lag. He sets the monitor's AMA to 'High,' uses 'Gamma 3,' maintains a contrast of 50, sharpness at 6, and brightness at 70, ensuring clear visuals and responsive gameplay ideal for competitive environments.
something's current keyboard of choice is the Pulsar PCMK 3, designed for rapid keystroke response and durability. Its mechanical switches and customizable features make it suitable for the quick inputs and reliability needed in high-level Valorant matches.
something opts for low video settings across the board, such as low UI, texture, material, and detail quality, with features like bloom, v-sync, vignette, distortion, and cast shadows turned off. He plays on a 1920x1080 resolution in fullscreen mode with no anti-aliasing and 1x anisotropic filtering, prioritizing high frame rates and minimal input lag over visual fidelity for competitive advantage.
something's primary mouse is the Logitech G Pro X2 SUPERSTRIKE, which is known for its lightweight design, high sensor accuracy, and wireless connectivity. These features help reduce fatigue during long sessions and ensure fast, precise movements, essential for competitive shooters like Valorant.
something uses a minimap size of 1.2 with a zoom of 1 and keeps the orientation based on side. He disables 'keep player centered,' enables minimap vision cones, and always shows map region names. This setup maximizes map awareness and provides clear positional information during gameplay.
something uses the HyperX Cloud III headset, which is engineered for comfort and precise sound reproduction. This headset allows him to accurately locate enemy footsteps and other critical audio cues, which is vital for gaining a tactical edge in Valorant.
something employs a personalized keybind layout, assigning primary, secondary, and melee weapons to 1, 2, and 3, while ability keys are mapped to C, Q, and E. He uses L-Alt and Ctrl for crouching, L-Shift for walking, and jumps are assigned to both Space Bar and Mouse Wheel Down, allowing for flexibility and fast reaction times during gameplay.
something's historical data shows experimentation with various polling rates—4000 Hz, 1000 Hz, and 2000 Hz—and sensitivity values ranging from 0.425 to 0.7. This evolution reflects his pursuit of the most responsive and comfortable setup, ultimately settling on higher polling rates and a sensitivity that balances speed and precision for his current playstyle.
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