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RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Oślepienie flashem na mapie (opp)
9430
Rzucenie dymówki na mapie
3315.0371
Czas trwania oślepienia flashem na mapie (sec)
02:07s00:39s
Oślepienie flashem na mapie (opp)
10030
Rzucenie dymówki na mapie
4015.0371
Zabójstwa za pomocą AK47 na mapie
236.732
Obrażenia od AK-47(śr./runda)
59.325.3
Wynik gracza (runda)
35571012
Wynik gracza (runda)
35551012
Wynik gracza (runda)
37341012
Składy
Skład
Skład
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Dust II
67%
Mirage
67%
Ancient
57%
Nuke
50%
Vertigo
46%
Overpass
22%
Inferno
11%
Ostatnie 5 map
Dust II
0%
3
1
Mirage
67%
6
0
Ancient
0%
0
7
Nuke
0%
0
5
Vertigo
0%
1
4
Overpass
33%
6
0
Inferno
75%
8
2
Ostatnie 5 map
Dust II
67%
6
8
Mirage
0%
1
25
Ancient
57%
7
12
Nuke
50%
6
17
Vertigo
46%
13
4
Overpass
55%
11
7
Inferno
64%
14
1
Ostatnie wyniki
Łeb w łeb
Poprzednie mecze
- wllll
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Informacja
Match analysis of Run or Die vs fnatic Rising by the Bo3.gg Team
In the CS2 match between Run or Die and fnatic Rising, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Dust II, Inferno, Vertigo, and victory was secured by fnatic Rising. The MVP of this match was regali.
fnatic Rising analytics
The team fnatic Rising secured 48 out of 100 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Vertigo. They also successfully set 13 bombs during the match.
The standout players for fnatic Rising were regali contributed 87 kills and Banjo contributed 64 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 36108 overall damage.
On the defensive side, fnatic Rising held their ground firmly, successfully defending 25 bomb plants. Their defensive coordination and site control proved to be crucial.
Run or Die analytics
The team Run or Die managed to secure 52 out of 100 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 11 plants during the match did not lead the team to victory.
The standout players for Run or Die were Psycho contributed 86 kills and SENSEi contributed 74 kills. 37752 of total damage by Run or Die could not prevent fnatic Rising from securing the victory
On the defensive side, Run or Die struggled to hold their ground, successfully defending 30 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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