Run or Die Tablica wyników Dust II (M1)

+/-

WYNIKI RUND

35

26

7

+9

91

3:3

10

2

6.9

+27%

27

21

9

+6

79

8:1

8

0

6.7

+2%

29

28

4

+1

72

4:5

7

0

5.8

+3%

26

27

4

-1

67

2:4

8

1

5.7

-6%

21

31

8

-10

58

7:5

5

0

5.2

-16%

Ogółeml

138

133

32

+5

367

24:18

38

3

6.1

+2%

fnatic Rising Tablica wyników Dust II (M1)

+/-

WYNIKI RUND

42

26

5

+16

99

8:5

13

0

7.7

+20%

24

25

4

-1

65

3:2

8

1

6.0

-4%

25

28

15

-3

73

3:4

6

1

5.9

+12%

21

29

6

-8

58

2:6

4

2

5.1

-15%

20

30

6

-10

56

2:7

4

0

5.0

-20%

Ogółeml

132

138

36

-6

352

18:24

35

4

5.9

-1%

Przewaga drużyn Dust II (M1)
Informacja
Map Analysis of Run or Die vs fnatic Rising by the Bo3.gg Team

fnatic Rising on Dust II Analysis

fnatic Rising demonstrated their prowers on Dust II, securing 22 out of 42 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for fnatic Rising on Dust II were regali, who contributed 42 kills, and Banjo, who added 24 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 14767 overall damage.


On the defensive side of Dust II, fnatic Rising held their ground firmly, successfully defending 14 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Run or Die on Dust II Analysis

Dust II proved to be a challenging battleground for Run or Die, as they managed to secure 20 out of 42 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Run or Die on Dust II included Psycho, who contributed 35 kills, and SENSEi, who added 27 kills. Despite their individual efforts, inflicting 15423 total damage, Run or Die couldn't prevent fnatic Rising from securing victory on Dust II


On the defensive side of Dust II, Run or Die struggled to hold their ground, successfully defending 13 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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