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Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Éblouissements par flash en moyenne sur une carte (opp)
9430
Fumigènes lancés en moyenne sur une carte
3315.0371
Durée des éblouissements par flash en moyenne sur une carte (sec)
02:07s00:39s
Éblouissements par flash en moyenne sur une carte (opp)
10030
Fumigènes lancés en moyenne sur une carte
4015.0371
Éliminations avec AK47 en moyenne par carte
236.732
Dégâts avec AK47 en moyenne (par tour)
59.325.3
Score du joueur (round)
35571012
Score du joueur (round)
35551012
Score du joueur (round)
37341012
Composition de l'équipe
Composition de l'équipe
Composition de l'équipe
Historique Taux de victoire par carte 6 derniers mois
Dust II
67%
Mirage
67%
Ancient
57%
Nuke
50%
Vertigo
46%
Overpass
22%
Inferno
11%
Dernières 5 cartes
Dust II
0%
3
1
Mirage
67%
6
0
Ancient
0%
0
7
Nuke
0%
0
5
Vertigo
0%
1
4
Overpass
33%
6
0
Inferno
75%
8
2
Dernières 5 cartes
Dust II
67%
6
8
Mirage
0%
1
25
Ancient
57%
7
12
Nuke
50%
6
17
Vertigo
46%
13
4
Overpass
55%
11
7
Inferno
64%
14
1
Derniers résultats
Face à face
Matchs précédents
- gpppp
- ppgpg
Informations
Match analysis of Run or Die vs fnatic Rising by the Bo3.gg Team
In the CS2 match between Run or Die and fnatic Rising, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Dust II, Inferno, Vertigo, and victory was secured by fnatic Rising. The MVP of this match was regali.
fnatic Rising analytics
The team fnatic Rising secured 48 out of 100 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Vertigo. They also successfully set 13 bombs during the match.
The standout players for fnatic Rising were regali contributed 87 kills and Banjo contributed 64 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 36108 overall damage.
On the defensive side, fnatic Rising held their ground firmly, successfully defending 25 bomb plants. Their defensive coordination and site control proved to be crucial.
Run or Die analytics
The team Run or Die managed to secure 52 out of 100 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 11 plants during the match did not lead the team to victory.
The standout players for Run or Die were Psycho contributed 86 kills and SENSEi contributed 74 kills. 37752 of total damage by Run or Die could not prevent fnatic Rising from securing the victory
On the defensive side, Run or Die struggled to hold their ground, successfully defending 30 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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