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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash blinded on a map (opp)
9430
Smoke thrown on a map
3315.0371
Flash duration on a map (sec)
02:07s00:39s
Flash blinded on a map (opp)
10030
Smoke thrown on a map
4015.0371
AK47 kills on a map
236.732
AK47 damage (avg/round)
59.325.3
Player score (round)
35571012
Player score (round)
35551012
Player score (round)
37341012
Lineups
Lineup
Lineup
Historical Maps winrate Last 6 months
Dust II
67%
Mirage
67%
Ancient
57%
Nuke
50%
Vertigo
46%
Overpass
22%
Inferno
11%
Last 5 maps
Dust II
0%
3
1
Mirage
67%
6
0
Ancient
0%
0
7
Nuke
0%
0
5
Vertigo
0%
1
4
Overpass
33%
6
0
Inferno
75%
8
2
Last 5 maps
Dust II
67%
6
8
Mirage
0%
1
25
Ancient
57%
7
12
Nuke
50%
6
17
Vertigo
46%
13
4
Overpass
55%
11
7
Inferno
64%
14
1
Last results
Head to head
Past matches
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Info
Match analysis of Run or Die vs fnatic Rising by the Bo3.gg Team
In the CS2 match between Run or Die and fnatic Rising, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Dust II, Inferno, Vertigo, and victory was secured by fnatic Rising. The MVP of this match was regali.
fnatic Rising analytics
The team fnatic Rising secured 48 out of 100 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Vertigo. They also successfully set 13 bombs during the match.
The standout players for fnatic Rising were regali contributed 87 kills and Banjo contributed 64 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 36108 overall damage.
On the defensive side, fnatic Rising held their ground firmly, successfully defending 25 bomb plants. Their defensive coordination and site control proved to be crucial.
Run or Die analytics
The team Run or Die managed to secure 52 out of 100 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 11 plants during the match did not lead the team to victory.
The standout players for Run or Die were Psycho contributed 86 kills and SENSEi contributed 74 kills. 37752 of total damage by Run or Die could not prevent fnatic Rising from securing the victory
On the defensive side, Run or Die struggled to hold their ground, successfully defending 30 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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