The community calculated the approximate percentage of CS2 testing access owners.
Streamer ohnePixel calculated the approximate percentage of owners of access to limited testing. According to his calculations, about 3% of players have access.
How accurate are these data?
These data are fascinating, but their accuracy could be better. After all, ohnePixel is just a streamer who needs more insider information. Therefore, he explained how these data appeared.
OhnePixel regularly conducts polls on Twitch, asking about access to testing CS2. After several such polls, the value was 3%. However, of course, these are entirely inaccurate data. Let's start with the fact that anyone can vote in the poll, and the answer options are not checked in any way. Therefore, some may vote for the answer option "Yes", wanting to offend other players.
At the same time, there is also the opposite situation - players who got access to testing are most likely playing Counter-Strike 2 right now and not watching streams, which lowers the percentage of those who voted for the affirmative option.
Despite all the shortcomings, this information is still fascinating and a good reference point. The average online ohnePixel is about 10 thousand people, so the sample is okay. This figure can be used as a starting point but is most likely overstated.
When will Valve let more people in for testing?
Only some people can access CS2, which upsets most of the community. After all, the announcement was loud and attracted much attention to the new project. However, at the moment, Valve must send out invites to many fans.
With the new sub-tick system, which still needs to be optimized, the load on the servers has significantly increased, which is why they are already starting to fail. At the same time, the CS:GO servers have not gone anywhere, and, apparently, CS2 and CS:GO still have a shared infrastructure, which adds to the load.
The new wave of invites will be very soon, but first, Valve needs to work with the server infrastructure.
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