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61
80
23
-19
350
5:15
17
1
0%
80
61
38
+19
432
15:5
19
1
+24%
Teams advantage Train (M1)
Lineups
Lineup
- Starter
- Starter
- Starter
Lineup
- Starter
- Starter
- —
- Starter
- Starter
Historical Maps winrate Last 6 months
Train
100%
Anubis
45%
Mirage
25%
Ancient
25%
Nuke
21%
Inferno
11%
Dust II
T
10%
Last 5 maps
Train
0%
1
0
Anubis
0%
2
0
Mirage
0%
0
0
Ancient
0%
0
0
Nuke
50%
2
0
Inferno
0%
1
0
Dust II
50%
6
0
Last 5 maps
Train
100%
1
0
Anubis
45%
11
3
Mirage
25%
4
11
Ancient
25%
8
12
Nuke
71%
7
2
Inferno
11%
9
5
Dust II
40%
5
1
Last results
Head to head
Past matches
- lwwlw
- lwwll
Info
Map Analysis of Team Hyper vs Take Flyte by the Bo3.gg Team
Take Flyte on Train Analysis
Take Flyte demonstrated their prowers on Train, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Take Flyte on Train were REKMEISTER, who contributed 24 kills, and Sharpie, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Train, the team inflicted a total of 8632 overall damage.
On the defensive side of Train, Take Flyte held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Team Hyper on Train Analysis
Train proved to be a challenging battleground for Team Hyper, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Team Hyper on Train included waterfallez, who contributed 16 kills, and Daemos, who added 14 kills. Despite their individual efforts, inflicting 6990 total damage, Team Hyper couldn't prevent Take Flyte from securing victory on Train
On the defensive side of Train, Team Hyper struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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