Train
7 - 13
Team Hyper Tableau des résultats Train (M1)

+/-

SCORES DES RONDS

16

13

5

+3

88

1:5

6

1

6.8

0%

14

16

3

-2

79

2:1

3

0

6.2

0%

13

14

3

-1

62

0:2

4

0

5.8

0%

11

19

5

-8

71

1:4

2

0

5.0

0%

7

18

7

-11

49

1:3

2

0

4.4

0%

Total

61

80

23

-19

350

5:15

17

1

5.6

0%

Take Flyte Tableau des résultats Train (M1)

+/-

SCORES DES RONDS

24

14

6

+10

121

4:0

5

0

8.9

+49%

20

12

8

+8

103

4:2

5

1

8.3

+31%

9

11

14

-2

77

4:0

3

0

6.6

-9%

14

12

9

+2

79

1:2

3

0

6.3

0%

13

12

1

+1

51

2:1

3

0

5.9

0%

Total

80

61

38

+19

432

15:5

19

1

7.2

+24%

Clash.gg 3 cases
score predict & Analytics Insights
1 - 0
Résultat
0 - 1
avantage aux équipes Train (M1)
Composition de l'équipe
Composition de l'équipe
  • Titulaire

  • Titulaire

  • Titulaire

  • Titulaire

  • Titulaire

Il n'y a actuellement aucune composition d'équipe
Composition de l'équipe
  • Titulaire

  • Titulaire

  • Titulaire

  • Titulaire

  • Titulaire

Il n'y a actuellement aucune composition d'équipe
Choix & interdictions

Il n'y a actuellement aucune information liée à ce choix de cartes
Historique Taux de victoire par carte 6 derniers mois

Train

100%

Anubis

45%

Mirage

25%

Ancient

25%

Nuke

21%

Inferno

11%

Dust II

10%

Dernières 5 cartes

Train

0%

1

0

Anubis

0%

2

0

p
p

Mirage

0%

0

0

Ancient

0%

0

0

Nuke

50%

2

0

p

Inferno

0%

1

0

p

Dust II

50%

6

0

g
p
g

Dernières 5 cartes

Train

100%

1

0

Anubis

45%

11

3

g
g
p

Mirage

25%

4

11

p
fb
fb
p
g

Ancient

25%

8

12

fb
fb

Nuke

71%

7

2

g
p
g
g
g

Inferno

11%

9

5

p
p
p
p

Dust II

40%

5

1

p
fb
g
p
p
Derniers résultats
Face à face
Les équipes ne se sont pas rencontrées au cours des 6 derniers mois
Matchs précédents
Informations
Map Analysis of Team Hyper vs Take Flyte by the Bo3.gg Team

Take Flyte on Train Analysis

Take Flyte demonstrated their prowers on Train, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Take Flyte on Train were REKMEISTER, who contributed 24 kills, and Sharpie, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Train, the team inflicted a total of 8632 overall damage.


On the defensive side of Train, Take Flyte held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Team Hyper on Train Analysis

Train proved to be a challenging battleground for Team Hyper, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Team Hyper on Train included waterfallez, who contributed 16 kills, and Daemos, who added 14 kills. Despite their individual efforts, inflicting 6990 total damage, Team Hyper couldn't prevent Take Flyte from securing victory on Train


On the defensive side of Train, Team Hyper struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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