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61
80
23
-19
350
5:15
17
1
Train5.6
0%
80
61
38
+19
432
15:5
19
1
Train7.2
+24%
Teams advantage
Score
5.6
7.2
Train1.6
Win Rounds
7
13
Train6
Kills
61
80
Train19
Damage
6.99K
8.63K
Train1642
Economy
372.9K
423.75K
Train50850
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK kills on a map
31.4531
GLOCK kills on a map
31.4531
Assists on a map
144.4987
Speed Round (sec)
00:33s01:55s
Speed Round (sec)
00:19s01:55s
Player score (round)
36331010
Multikill x-
4
Clutch (opponents)
2
Lineups
Lineup
- —
- Starter
- Starter
- Starter
- —
Lineup
- Starter
- Starter
- —
- Starter
- Starter
Historical Maps winrate Last 6 months
Train
100%
Anubis
45%
Mirage
25%
Ancient
25%
Nuke
21%
Inferno
11%
Dust II
T
10%
Last 5 maps
Train
0%
1
0
Anubis
0%
2
0
Mirage
0%
0
0
Ancient
0%
0
0
Nuke
50%
2
0
Inferno
0%
1
0
Dust II
50%
6
0
Last 5 maps
Train
100%
1
0
Anubis
45%
11
3
Mirage
25%
4
11
Ancient
25%
8
12
Nuke
71%
7
2
Inferno
11%
9
5
Dust II
40%
5
1
Last results
Head to head
Past matches
- lwwlw
- lwwll
Info
Match analysis of Team Hyper vs Take Flyte by the Bo3.gg Team
In the CS2 match between Team Hyper and Take Flyte, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Train, and victory was secured by Take Flyte. The MVP of this match was REKMEISTER.
Take Flyte analytics
The team Take Flyte secured 13 out of 20 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Train. They also successfully set 3 bombs during the match.
The standout players for Take Flyte were REKMEISTER contributed 24 kills and Sharpie contributed 20 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8632 overall damage.
On the defensive side, Take Flyte held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control proved to be crucial.
Team Hyper analytics
The team Team Hyper managed to secure 7 out of 20 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for Team Hyper were waterfallez contributed 16 kills and Daemos contributed 14 kills. 6990 of total damage by Team Hyper could not prevent Take Flyte from securing the victory
On the defensive side, Team Hyper struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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