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61
80
23
-19
350
5:15
17
1
Train5.6
0%
80
61
38
+19
432
15:5
19
1
Train7.2
+24%
Teams Vorteil
Punktzahl
5.6
7.2
Train1.6
Gewinn Runden
7
13
Train6
Tötungen
61
80
Train19
Schaden
6.99K
8.63K
Train1642
Ökonomie
372.9K
423.75K
Train50850
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
GLOCK Kills auf der Karte
31.4531
GLOCK Kills auf der Karte
31.4531
Assists auf der Karte
144.4987
Geschwindigkeitsrunde (sec)
00:33s01:55s
Geschwindigkeitsrunde (sec)
00:19s01:55s
Spieler Punktzahl (round)
36331010
Multi-Tötungen x-
4
Kupplung (opponents)
2
Aufstellungen
Aufstellung
- Starter
- Starter
- Starter
Aufstellung
- Starter
- Starter
- —
- Starter
- Starter
Historisch Karten Gewinnrate Letzte 6 Monate
Train
100%
Anubis
45%
Mirage
25%
Ancient
25%
Nuke
21%
Inferno
11%
Dust II
T
10%
Letzte 5 Karten
Train
0%
1
0
Anubis
0%
2
0
Mirage
0%
0
0
Ancient
0%
0
0
Nuke
50%
2
0
Inferno
0%
1
0
Dust II
50%
6
0
Letzte 5 Karten
Train
100%
1
0
Anubis
45%
11
3
Mirage
25%
4
11
Ancient
25%
8
12
Nuke
71%
7
2
Inferno
11%
9
5
Dust II
40%
5
1
Letzte Ergebnisse
Kopf an Kopf
Vergangene Spiele
- lwwlw
- lwwll
Info
Match analysis of Team Hyper vs Take Flyte by the Bo3.gg Team
In the CS2 match between Team Hyper and Take Flyte, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Train, and victory was secured by Take Flyte. The MVP of this match was REKMEISTER.
Take Flyte analytics
The team Take Flyte secured 13 out of 20 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Train. They also successfully set 3 bombs during the match.
The standout players for Take Flyte were REKMEISTER contributed 24 kills and Sharpie contributed 20 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8632 overall damage.
On the defensive side, Take Flyte held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control proved to be crucial.
Team Hyper analytics
The team Team Hyper managed to secure 7 out of 20 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for Team Hyper were waterfallez contributed 16 kills and Daemos contributed 14 kills. 6990 of total damage by Team Hyper could not prevent Take Flyte from securing the victory
On the defensive side, Team Hyper struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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