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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP damage (avg/round)
16.74.7
AWP kills on a map
156.4849
AWP damage (avg/round)
73.521.7
Molotov kills on a map
21.0811
Molotov damage (avg/round)
8.92
Player score (round)
41161011
Multikill x-
4
Multikill x-
4
Clutch (opponents)
2
Clutch (opponents)
3
Lineups
Lineup
Historical Maps winrate Last 6 months
Anubis
58%
Overpass
34%
Inferno
24%
Ancient
19%
Nuke
10%
Mirage
2%
Vertigo
0%
Last 5 maps
Anubis
58%
12
6
Overpass
33%
3
15
Inferno
57%
7
8
Ancient
19%
16
10
Nuke
40%
10
7
Mirage
27%
11
6
Vertigo
0%
1
27
Last 5 maps
Anubis
0%
1
17
Overpass
67%
3
7
Inferno
33%
9
1
Ancient
0%
4
9
Nuke
50%
2
3
Mirage
25%
4
9
Vertigo
0%
2
11
Last results
Head to head
Past matches
- lllww
- lllll
Info
Match analysis of Take Flyte vs Carpe Diem by the Bo3.gg Team
In the CS2 match between Take Flyte and Carpe Diem, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Inferno, and victory was secured by Take Flyte. The MVP of this match was CoJoMo.
Take Flyte analytics
The team Take Flyte secured 13 out of 20 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 0 bombs during the match.
The standout players for Take Flyte were CoJoMo contributed 22 kills and mds contributed 14 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7983 overall damage.
On the defensive side, Take Flyte held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control proved to be crucial.
Carpe Diem analytics
The team Carpe Diem managed to secure 7 out of 20 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.
The standout players for Carpe Diem were wiz contributed 16 kills and lake contributed 16 kills. 6261 of total damage by Carpe Diem could not prevent Take Flyte from securing the victory
On the defensive side, Carpe Diem struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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