0 Comments
Teams advantage Inferno (M1)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
USP damage (avg/round)
16.74.7
AWP kills on a map
156.4849
AWP damage (avg/round)
73.521.7
Molotov kills on a map
21.0811
Molotov damage (avg/round)
8.92
Player score (round)
41161011
Multikill x-
4
Multikill x-
4
Clutch (opponents)
2
Clutch (opponents)
3
Lineups
Lineup
Historical Maps winrate Last 6 months
Anubis
58%
Overpass
34%
Inferno
24%
Ancient
19%
Nuke
10%
Mirage
2%
Vertigo
0%
Last 5 maps
Anubis
58%
12
6
Overpass
33%
3
15
Inferno
57%
7
8
Ancient
19%
16
10
Nuke
40%
10
7
Mirage
27%
11
6
Vertigo
0%
1
27
Last 5 maps
Anubis
0%
1
17
Overpass
67%
3
7
Inferno
33%
9
1
Ancient
0%
4
9
Nuke
50%
2
3
Mirage
25%
4
9
Vertigo
0%
2
11
Last results
Head to head
Past matches
- lllww
- lllll
Info
Map Analysis of Take Flyte vs Carpe Diem by the Bo3.gg Team
Take Flyte on Inferno Analysis
Take Flyte demonstrated their prowers on Inferno, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Take Flyte on Inferno were CoJoMo, who contributed 22 kills, and mds, who added 14 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7983 overall damage.
On the defensive side of Inferno, Take Flyte held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Carpe Diem on Inferno Analysis
Inferno proved to be a challenging battleground for Carpe Diem, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Carpe Diem on Inferno included wiz, who contributed 16 kills, and lake, who added 16 kills. Despite their individual efforts, inflicting 6261 total damage, Carpe Diem couldn't prevent Take Flyte from securing victory on Inferno
On the defensive side of Inferno, Carpe Diem struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
0 Comments