Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Decoy grenades thrown
41.291
M4A1 kills on a map
144.6963
Molotov damage (avg/round)
6.62
Smoke thrown on a map
2715.0371
Multikill x-
4
Molotov damage (total/round)
9723.8
Flash duration on a round (sec)
00:21s00:05s
Flash duration on a round (sec)
00:21s00:05s
M4A1 damage (avg/round)
46.116.7
Shots (total/round)
9816
Lineups
Historical Maps winrate Last 6 months
Dust II
100%
Inferno
100%
Nuke
100%
Mirage
50%
Overpass
0%
Vertigo
0%
Ancient
0%
Last 5 maps
Dust II
0%
2
0
Inferno
100%
2
0
Nuke
0%
0
2
Mirage
100%
2
0
Overpass
0%
0
0
Vertigo
0%
0
1
Ancient
0%
0
1
Last 5 maps
Dust II
100%
1
0
Inferno
0%
1
0
Nuke
100%
1
0
Mirage
50%
2
0
Overpass
0%
0
2
Vertigo
0%
0
2
Ancient
0%
0
0
Last results
Head to head
Past matches
Info
Match analysis of Run or Die vs 0to100 by the Bo3.gg Team
In the CS2 match between Run or Die and 0to100, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Dust II, Mirage, Inferno, and victory was secured by Run or Die. The MVP of this match was facecrack.
Run or Die analytics
The team Run or Die secured 41 out of 85 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Inferno. They also successfully set 10 bombs during the match.
The standout players for Run or Die were j3kie contributed 61 kills and nat1ve contributed 66 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 30228 overall damage.
On the defensive side, Run or Die held their ground firmly, successfully defending 21 bomb plants. Their defensive coordination and site control proved to be crucial.
0to100 analytics
The team 0to100 managed to secure 44 out of 85 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 10 plants during the match did not lead the team to victory.
The standout players for 0to100 were facecrack contributed 68 kills and Necrogenes1s contributed 56 kills. 30611 of total damage by 0to100 could not prevent Run or Die from securing the victory
On the defensive side, 0to100 struggled to hold their ground, successfully defending 28 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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