Ended
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Dust II
6 - 16
Mirage
19 - 15
Inferno
16 - 13
Run or Die Scoreboard Inferno (M3)

+/-

ROUNDS SCORES

24

16

7

+8

100

5:1

7

0

7.4

+30%

24

16

4

+8

97

4:4

6

0

7.1

+27%

18

14

4

+4

64

5:2

3

0

6.3

-7%

14

20

9

-6

59

2:2

4

0

5.4

-11%

15

18

1

-3

50

0:4

5

0

4.8

-18%

Total

95

84

25

+11

369

16:13

25

0

6.2

+4%

0to100 Scoreboard Inferno (M3)

+/-

ROUNDS SCORES

20

21

3

-1

84

6:3

5

0

6.4

+5%

18

21

7

-3

74

4:3

3

0

6.2

-6%

18

18

5

0

75

1:6

4

0

5.8

-1%

14

15

4

-1

52

1:2

2

0

5.2

-11%

14

21

4

-7

58

1:2

3

0

5.1

-18%

Total

84

96

23

-12

343

13:16

17

0

5.7

-6%

Teams advantage Inferno (M3)
Info
Map Analysis of Run or Die vs 0to100 by the Bo3.gg Team

Run or Die on Inferno Analysis

Run or Die demonstrated their prowers on Inferno, securing 16 out of 29 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Run or Die on Inferno were j3kie, who contributed 24 kills, and nat1ve, who added 24 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 10703 overall damage.


On the defensive side of Inferno, Run or Die held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


0to100 on Inferno Analysis

Inferno proved to be a challenging battleground for 0to100, as they managed to secure 13 out of 29 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 0to100 on Inferno included DEPRESHN, who contributed 20 kills, and Necrogenes1s, who added 18 kills. Despite their individual efforts, inflicting 9950 total damage, 0to100 couldn't prevent Run or Die from securing victory on Inferno


On the defensive side of Inferno, 0to100 struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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