Teams advantage Dust II (M1)
Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
15.23.4
M4A1 kills on a map
174.6963
M4A1 damage (avg/round)
7516.7
Flash duration on a map (sec)
01:25s00:39s
Flash blinded on a map (opp)
6530
Flash duration on a map (sec)
01:25s00:39s
Flash blinded on a map (opp)
6930
Galil kills on a map
41.8064
Galil damage (avg/round)
17.65.6
Flash duration on a map (sec)
02:09s00:39s
Info
Map Analysis of Run or Die vs 0to100 by the Bo3.gg Team
0to100 on Dust II Analysis
0to100 demonstrated their prowers on Dust II, securing 16 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for 0to100 on Dust II were facecrack, who contributed 28 kills, and Necrogenes1s, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 9108 overall damage.
On the defensive side of Dust II, 0to100 held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Run or Die on Dust II Analysis
Dust II proved to be a challenging battleground for Run or Die, as they managed to secure 6 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Run or Die on Dust II included Kvem, who contributed 15 kills, and Psycho, who added 15 kills. Despite their individual efforts, inflicting 7050 total damage, Run or Die couldn't prevent 0to100 from securing victory on Dust II
On the defensive side of Dust II, Run or Die struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
0 Comments