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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
M4A1 kills on a map
84.3478
USP kills on a map
31.5986
Kills on a map
22.9516.7206
Assists on a map
9.014.4746
Damage (avg/round)
149.41847.8
Trades on a map
10.033.3972
Openning kills on a map
6.972.804
Speed Round (sec)
00:30s01:55s
Multikill x-
4
Multikill x-
4
Historical Maps winrate Last 6 months
Vertigo
86%
Anubis
75%
Inferno
67%
Nuke
50%
Ancient
50%
Dust II
43%
Mirage
17%
Last 5 maps
Vertigo
0%
0
0
Anubis
0%
2
0
Inferno
0%
0
1
Nuke
50%
2
0
Ancient
33%
6
0
Dust II
0%
0
1
Mirage
67%
3
0
Last 5 maps
Vertigo
86%
7
0
Anubis
75%
8
1
Inferno
67%
3
0
Nuke
0%
0
5
Ancient
83%
6
3
Dust II
43%
7
2
Mirage
50%
4
0
Info
Match analysis of Haspers vs Fire Flux by the Bo3.gg Team
In the CS2 match between Haspers and Fire Flux, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Anubis, and victory was secured by Fire Flux. The MVP of this match was soulfly.
Fire Flux analytics
The team Fire Flux secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis. They also successfully set 0 bombs during the match.
The standout players for Fire Flux were soulfly contributed 23 kills and Banjo contributed 14 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7500 overall damage.
On the defensive side, Fire Flux held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Haspers analytics
The team Haspers managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Haspers were bajmi contributed 12 kills and AdrieN contributed 10 kills. 5324 of total damage by Haspers could not prevent Fire Flux from securing the victory
On the defensive side, Haspers struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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