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Teams advantage Inferno (M1)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:31s01:24s
Flash duration on a map (sec)
01:08s00:36s
Smoke thrown on a map
1714.3232
USP kills on a map
31.5986
USP damage (avg/round)
14.74.8
GLOCK kills on a map
31.4516
Player score (round)
38871010
Multikill x-
4
Flash duration on a round (sec)
00:22s00:05s
Flash duration on a round (sec)
00:17s00:05s
Historical Maps winrate Last 6 months
Nuke
64%
Mirage
60%
Vertigo
36%
Ancient
21%
Dust II
17%
Inferno
3%
Anubis
0%
Last 5 maps
Nuke
64%
25
6
Mirage
0%
0
52
Vertigo
14%
14
11
Ancient
56%
32
10
Dust II
36%
22
18
Inferno
58%
36
1
Anubis
50%
24
12
Last 5 maps
Nuke
0%
0
57
Mirage
60%
63
1
Vertigo
50%
28
17
Ancient
35%
48
11
Dust II
53%
15
18
Inferno
55%
40
0
Anubis
50%
38
11
Last results
Head to head
Past matches
- lwlww
- wwlww
Info
Map Analysis of Gaimin Gladiators vs Endpoint by the Bo3.gg Team
Gaimin Gladiators on Inferno Analysis
Gaimin Gladiators demonstrated their prowers on Inferno, securing 13 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Gaimin Gladiators on Inferno were roeJ, who contributed 16 kills, and Nodios, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7344 overall damage.
On the defensive side of Inferno, Gaimin Gladiators held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Endpoint on Inferno Analysis
Inferno proved to be a challenging battleground for Endpoint, as they managed to secure 6 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Endpoint on Inferno included MiGHTYMAX, who contributed 14 kills, and AZUWU, who added 11 kills. Despite their individual efforts, inflicting 5889 total damage, Endpoint couldn't prevent Gaimin Gladiators from securing victory on Inferno
On the defensive side of Inferno, Endpoint struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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