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51
92
17
-41
290
7:14
9
0
Vertigo4.8
0%
Teams advantage
Score
4.8
7
Vertigo2.2
Win Rounds
5
16
Vertigo11
Kills
51
91
Vertigo40
Damage
6.1K
9.55K
Vertigo3454
Economy
350.9K
500.25K
Vertigo149350
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Lineups
Lineup
- Starter
- Starter
- —
- Starter
- —
Historical Maps winrate Last 6 months
Inferno
75%
Overpass
F
60%
Ancient
58%
Dust II
50%
Vertigo
50%
Nuke
25%
Mirage
20%
Last 5 maps
Inferno
0%
0
0
Overpass
100%
1
0
Ancient
0%
0
0
Dust II
0%
1
0
Vertigo
0%
1
0
Nuke
0%
0
0
Mirage
0%
1
0
Last 5 maps
Inferno
75%
4
0
Overpass
40%
5
0
Ancient
58%
19
0
Dust II
50%
6
0
Vertigo
50%
12
0
Nuke
25%
20
0
Mirage
20%
5
0
Last results
Head to head
Past matches
Info
Match analysis of FlashP0int vs ThunderFlash by the Bo3.gg Team
In the CS2 match between FlashP0int and ThunderFlash, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Vertigo, and victory was secured by ThunderFlash. The MVP of this match was Moon.
ThunderFlash analytics
The team ThunderFlash secured 16 out of 21 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 0 bombs during the match.
The standout players for ThunderFlash were Moon contributed 21 kills and Mride contributed 17 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9553 overall damage.
On the defensive side, ThunderFlash held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control proved to be crucial.
FlashP0int analytics
The team FlashP0int managed to secure 5 out of 21 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for FlashP0int were rhythm contributed 15 kills and rommi contributed 12 kills. 6099 of total damage by FlashP0int could not prevent ThunderFlash from securing the victory
On the defensive side, FlashP0int struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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