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51
92
17
-41
290
7:14
9
0
Vertigo4.8
0%
Przewaga drużyn
RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Składy
Skład
- Starter
- Starter
- Starter
- Starter
Skład
Starter
Starter
Starter
Starter
Starter
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Inferno
75%
Overpass
F
60%
Ancient
58%
Dust II
50%
Vertigo
50%
Nuke
25%
Mirage
20%
Ostatnie 5 map
Inferno
0%
0
0
Overpass
100%
1
0
Ancient
0%
0
0
Dust II
0%
1
0
Vertigo
0%
1
0
Nuke
0%
0
0
Mirage
0%
1
0
Ostatnie 5 map
Inferno
75%
4
0
Overpass
40%
5
0
Ancient
58%
19
0
Dust II
50%
6
0
Vertigo
50%
12
0
Nuke
25%
20
0
Mirage
20%
5
0
Ostatnie wyniki
Łeb w łeb
Poprzednie mecze
Informacja
Match analysis of FlashP0int vs ThunderFlash by the Bo3.gg Team
In the CS2 match between FlashP0int and ThunderFlash, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Vertigo, and victory was secured by ThunderFlash. The MVP of this match was Moon.
ThunderFlash analytics
The team ThunderFlash secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 0 bombs during the match.
The standout players for ThunderFlash were Moon contributed 21 kills and Mride contributed 17 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9553 overall damage.
On the defensive side, ThunderFlash held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
FlashP0int analytics
The team FlashP0int managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for FlashP0int were rhythm contributed 15 kills and rommi contributed 12 kills. 6099 of total damage by FlashP0int could not prevent ThunderFlash from securing the victory
On the defensive side, FlashP0int struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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