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Teams advantage
Score
6.1
6
Vertigo0.2
Win Rounds
40
34
Vertigo2
Kills
261
243
Vertigo10
Damage
28.45K
27.3K
Vertigo445
Economy
1.59M
1.41M
Vertigo42300
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Molotov damage (avg/round)
6.42
Flash duration on a map (sec)
01:22s00:39s
Molotov damage (avg/round)
6.72
GLOCK damage (avg/round)
143.8
HE damage (avg/round)
123.4
USP damage (avg/round)
14.34.6
GLOCK kills on a map
31.4398
GLOCK damage (avg/round)
15.43.8
Headshots on a map
17.010.3102
Player score (round)
35061012
Historical Maps winrate Last 6 months
Dust II
73%
Vertigo
F
53%
Mirage
51%
Ancient
F
40%
Inferno
32%
Overpass
F
25%
Nuke
3%
Last 5 maps
Dust II
0%
0
14
Vertigo
75%
12
1
Mirage
11%
9
6
Ancient
40%
5
1
Inferno
43%
7
6
Overpass
64%
11
0
Nuke
67%
12
1
Last 5 maps
Dust II
73%
15
1
Vertigo
22%
9
11
Mirage
62%
21
1
Ancient
0%
0
22
Inferno
75%
20
3
Overpass
39%
18
4
Nuke
70%
10
6
Last results
Head to head
Past matches
- wllww
- wwllw
Info
Match analysis of FAMBIT vs Run or Die by the Bo3.gg Team
In the CS2 match between FAMBIT and Run or Die, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Nuke, Inferno, Vertigo, and victory was secured by FAMBIT. The MVP of this match was Extinct.
FAMBIT analytics
The team FAMBIT secured 40 out of 74 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Vertigo. They also successfully set 6 bombs during the match.
The standout players for FAMBIT were Extinct contributed 67 kills and volt contributed 51 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 28453 overall damage.
On the defensive side, FAMBIT held their ground firmly, successfully defending 25 bomb plants. Their defensive coordination and site control proved to be crucial.
Run or Die analytics
The team Run or Die managed to secure 34 out of 74 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for Run or Die were Kvem contributed 54 kills and SENSEi contributed 54 kills. 27299 of total damage by Run or Die could not prevent FAMBIT from securing the victory
On the defensive side, Run or Die struggled to hold their ground, successfully defending 15 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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