Ended
2
3DMAX
1 - 3
5W
Full stats

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Dust II
5 - 13
Nuke
4 - 13
Ancient
16 - 12
Inferno
9 - 13
3DMAX Scoreboard Dust II (M0)

+/-

ROUNDS SCORES

14

14

3

0

84

3:2

4

0

6.4

-5%

12

12

2

0

70

0:3

2

2

5.9

-1%

7

15

5

-8

72

1:3

1

0

4.7

-25%

5

18

2

-13

55

0:1

2

0

4.1

-43%

5

13

1

-8

23

1:4

1

0

3.5

-42%

Total

43

72

13

-29

304

5:13

10

2

4.9

-23%

5W Scoreboard Dust II (M0)

+/-

ROUNDS SCORES

MVP

18

11

4

+7

108

5:0

5

0

8.2

+17%

16

7

6

+9

87

2:1

4

1

7.9

+23%

15

7

6

+8

87

2:0

4

1

7.4

+22%

12

10

6

+2

73

2:2

2

0

6.4

+9%

11

10

2

+1

53

2:2

4

0

5.7

-4%

Total

72

45

24

+27

408

13:5

19

2

7.1

+14%

Teams advantage Dust II (M0)
Info
Map Analysis of 3DMAX vs 5W by the Bo3.gg Team

5W on Dust II Analysis

5W demonstrated their prowers on Dust II, securing 13 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for 5W on Dust II were joel, who contributed 18 kills, and h4rn, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 7342 overall damage.


On the defensive side of Dust II, 5W held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


3DMAX on Dust II Analysis

Dust II proved to be a challenging battleground for 3DMAX, as they managed to secure 5 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 3DMAX on Dust II included Maka, who contributed 14 kills, and Djoko, who added 12 kills. Despite their individual efforts, inflicting 5477 total damage, 3DMAX couldn't prevent 5W from securing victory on Dust II


On the defensive side of Dust II, 3DMAX struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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