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In Civilization 7, Influence is one of the most crucial resources that determines how you interact with other civilizations, city-states, and independent settlements. Influence allows you to engage in diplomacy, befriend independent peoples, undertake initiatives, and even boost war support. Unlike Science or Culture, which can yield significant returns per turn, Influence is a relatively scarce resource, so its acquisition and use must be optimized.
Mastering the mechanics of gaining Influence allows you to manipulate diplomatic relations, sway independent settlements to your side, and even control global events. Below are the best strategies for maintaining a steady growth of Influence throughout the game.
One of the most stable ways to gain Influence in Civ 7 is by constructing specific buildings. Influence-generating buildings vary depending on the era, with each era unlocking new structures to bolster your diplomatic power. Some of these become available early in the tech tree, making them accessible in the early stages of the game.
In the Ancient Era, you can build a Monument (1 Influence), Garden (1 Influence), and Villa (2 Influence). These buildings provide a basic level of Influence at the beginning of the game. However, the Villa requires the Wheel technology, which is deeper in the Ancient Era tech tree.
In the Research Era, the Guild (2 Influence) and Dungeon (2 Influence) become available, further enhancing your diplomatic advantage.
In the Modern Era, Influence buildings become even more powerful: the Radio Station (4 Influence) and Opera House (3 Influence). These structures ensure that as your diplomatic relations develop, you have enough Influence to support them.
Social policies play a crucial role in accumulating Influence. Typically, each civilization starts the game with Divine Right, granting +1 Influence and Culture in the capital. As new Civics are unlocked, additional policies providing Influence become available.
Oratory, unlocked with the Code of Laws in the Ancient Era, gives +2 Influence per turn, making it one of the most effective means of passively gaining Influence.
Some civilizations have unique policies that further boost Influence. For example, the Han civilization gains Guanxi and Jiu Qing, adding +1 Influence to Science and Happiness Buildings, respectively.
By changing social policies at the right moment, you can adapt your strategy based on the diplomatic situation.
Each leader in Civilization 7 has an attribute tree that can be customized using points earned through progress in Influence and Happiness. The diplomatic attribute tree contains essential skills that increase Influence gain:
In the military attribute tree, there is an option to gain +50% Influence on recruiting troops from city-states, which can be useful for military expansion.
Some leaders and civilizations in Civ 7 have unique abilities that enhance Influence or reduce its costs.
Top leaders for Influence:
Best civilizations for gaining Influence:
World Wonders can significantly enhance Influence gain. Since they have no era restrictions, the earlier you build them, the more benefits they provide.
Top Wonders for Influence:
Certain technologies and civics provide Influence:
If other civilizations fail espionage actions against you, you gain Influence. Diplomatic incidents, such as global events or public denunciations, can also provide Influence.
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