Explained All Monsters In Repo
  • 12:15, 28.11.2025

Explained All Monsters In Repo

The design of REPO's industrial office is an excellent foundation for fear. Some of these fears are harmless. Some are catastrophic. All are unsettling. Each of the monsters interrupts your quest differently. Some pursue you silently. Some scream. Some are simply present to turn your run into an absurd conflict of disarray.

                       
                       

Animal

This spider-like creature scurries along the ground and occasionally touches your ankles in the gentlest way possible as if enticing you to pay attention to the creature. Although it does no damage whatsoever, its presence is a problem as it decides to join the party during critical boss fights. Nonetheless, the creature is almost entirely background noise. 

                       
                       

Gnomes

A group of four cheerful yet homicidal little statues that shuffle behind players with unsettling coordination. Their bright colors and uncanny grins make them look plucked straight from a cursed backyard display. They’re not strong individually, but they’re persistent, and seeing a tiny army of them wobbling around corners in perfect formation is its own brand of horror. They’re easy to remove, but ignoring them for too long lets them stack damage when you least expect it.

                 
                 
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Spewer

The Spewer zooms toward the nearest player, attaches itself like a deranged hat, and begins vomiting poison everywhere you go. Entire hallways can become biohazards in seconds, forcing your team to scatter. It’s one of those enemies that rarely kills anyone but often ruins the room, the loot, the plan, and someone’s patience. Sometimes its poison hits other monsters, leading to accidental victories that feel more comedic than earned.

                      
                      

Hidden

You never see the Hidden, you only hear the steady, intimate breathing behind you. Invisible and silent in movement, it’s less a monster and more a teleporting inconvenience gremlin. One touch, and it relocates you to a random place in the map like a drunk bus driver with teleportation powers. While it doesn’t deal any damage, it can easily drop you into a room filled with things that absolutely do. Many players consider it REPO’s ultimate troll.

                 
                 

Bowtie

An enormous white entity resembling an aggressive festive float. The Bowtie roams around until it  sees you and releases a swift hot overheating cyclone that knocks you back and makes a huge scream. The scream makes a gust of wind that can be hot and irritating. It can be  damaging, but of  the other  hazards that can wall,  kill or push you. Once it finishes screeching, it dashes with unexpected speed and wanders again as if nothing happened.

               
               
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Eye

Eye hangs from ceilings like a malicious chandelier. When you walk into its room, it instantly grabs your gaze and begins draining your health. The sudden forced eye contact is always startling, especially in tight corridors. Because the Eye never moves, it transforms ordinary rooms into deadly ambush spots, turning simple traversal into a paranoid guessing game.

                    
                    

Apex Predator

Until you start interacting with it, the Apex Predatory Rage is nothing more than a small, temperamental, emotionally unstable child of a monster. However, and as the begging toddlers they are, they will continue to hop in front of you, taling, and eagerly waiting for you to give them attention. Then things start to go left right and center as they start to screech uncontrollably, and take the entire run from a simple childlike white monster to a full-fledged emotionally unstable large adult screeching, ripping the joy from simple interacting, and frantically taking all the remaining joy left in the room. It is one of the most hilarious buildings in all of REPO, and it usually ends with angry laughter.

                 
                 

Rugrat

This towering baby-like creature lumbers around with surprising agility, gleefully hurling objects the moment it spots a target. The Rugrat’s destructive power becomes painfully clear when your hard-earned loot goes flying across the room or directly into your skull. Its attacks are chaotic and messy, often forcing players to dive behind cover as an office chair whistles past their ears.

                    
                    
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Banger

Tiny skulls loaded with explosives, sprinting at you with the enthusiasm of a toddler chasing a balloon. Their glowing fuses and manic speed make Bangers both terrifying and hilariously theatrical. When multiple ignite at once, their frantic pattering escalates into a deadly fireworks show that can wipe out anyone standing too close. They’re unpredictable, noisy, and always a chaotic highlight of any run.

                
                

Shadow Child

Tall, silent, and topped with a disturbingly childlike face. The Shadow Child distorts your vision and teleports around as though reality itself can’t decide where to put it. The real danger comes when you stare directly at it, it reacts with explosive force, grabbing you and throwing you with an impact that feels personal. Its sudden appearances and eerie laughter make it one of the more psychologically unsettling entities in REPO.

                      
                      

Headman

A massive floating head that roams the corridors like a ghostly antique. It emits chilling wind-like noises and the echo of distant biting sounds, creating an atmospheric warning as it drifts near. The Headman is slow, but its attacks hit like a truck, deleting half your health in a single chomp. Lock eyes with it for too long or shine a light at the wrong moment, and it shifts from passive observer to ravenous predator.

              
              
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Reaper

The Reaper wanders the map almost paradoxically. Always exerting an air of forgotten serenity only to spring to life the instant it is within melee range. It is often completely oblivious to the player whilst perusing the map, seeming to ignore the Reaper's affliction. It is oblivious, that is, until it finds itself trapped in a narrow passage.

                         
                         

Chef

A frog-like creature that smiles with the confidence of someone who knows exactly how you’ll die. When the Chef spots you, it pauses, brandishes its blades, and performs a dramatic leap that ends with violent precision. Its attack sequence is one of the most visually iconic in REPO, a mix of absurdity and dread. While it can be stunned temporarily after a missed jump, the window is short and the stakes are high.

                
                

Mentalist

Floating ominously above the ground, the Mentalist turns nearby rooms into scenes of telekinetic chaos. Anything within range. players, chairs, boxes, bodies, rises into the air before being slammed down with brutal force. Its unpredictable teleportation makes it impossible to predict where it will appear next. Few monsters in REPO create as much sensory confusion or environmental destruction.

                  
                  
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Upscream

A cousin to the harmless Animal, but far more dangerous. Upscreams travel in pairs or trios, crawling quickly with shriek-like vocalizations. They excel at overwhelming isolated players through constant stun-locking attacks. In groups, they feel like a tidal wave of limbs, sound, and pain, turning small spaces into death traps.

                 
                 

Huntsman

A blind marksman who relies entirely on sound. Every footstep, jump, or dropped item becomes a potential death sentence as he instantly fires in the direction of any noise. His shots are nearly unavoidable once he locks onto you. 

                     
                     

Trudge

The Trudge is large brute cloaked in red and black, with skulls all over and an aura of menace. Despite being very slow, the magnitude of destruction in each of its footsteps lets the players know of the destruction ahead, and he has not yet even appeared. When he first comes in the players view, he performs an attack with an area of effect of 1, sending a shockwave and dragging the player right into his unescapable lethal melee. One of the heaviest and most intimidating presences in the game.

                      
                      
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Clown

A frog-like monster that clomps through the halls with heavy, unmistakable footsteps. Upon spotting a player, it unleashes a deadly laser beam that slices through long hallways. When the beam is on cooldown, it lunges in for a physical swipe. The Clown’s lethality lies in its range and its ability to punish players who misjudge distances or hide in the wrong spots.

                    
                    

Robe

Maybe the single most quietly horrifying entity in REPO. The Robe stealthily tracks its victim, waiting until they make eye contact, unintentional or otherwise. Upon seeing the target, it lets out an anguished scream and sprints with alarming acceleration. Because players often don’t even realize it’s behind them, the first time interacting with the Robe is inescapably memorable, but typically for all the worst reasons.

                  
                  

Tick

A small creature wandering the hallways, the Tick drains HP if grabbed, at a rate of 10 per second, up to 100. It is passive unless provoked, but the slow drain can quickly become lethal without attention. Its release leaves it harmless again, and defeating it restores stolen HP.

                           
                           
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Elsa

A seemingly friendly dog that follows players for affection. Ignoring or harming Elsa transforms her into a werewolf-like predator: high HP, fast movement, and deadly melee attacks. Best to engage her with care or keep up the pets.

                          
                          

Bella

A riderless tricycle with ghosts that chase players if provoked. Fast and relentless, Bella can be evaded by navigating vertical spaces or sharp turns. Deals minor damage per hit but is difficult to escape when aggressive.

                      
                      

Birthday Boy

Appears harmless but provokes chaos when balloons are popped. Fast, successive melee hits can quickly drain HP. Managing balloons and careful attacks prevent escalation. He is not aggressive if you don't destroy balloons, so just be careful when moving loot.

                    
                    
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Heart Hugger

A stationary flower-like creature that emits pulling spores. Can deal 60-90 HP if hit. Its attacks are slow, allowing strategic avoidance, but frequent respawns make it a persistent environmental hazard.

                           
                           

Gambit

Chases players and spins a wheel of fortune upon capture. Outcomes range from severe damage to valuable loot or full HP restoration. High risk and high unpredictability define encounters with the Gambit.

              
              

Oogly

A wasp-like monster that attacks players within its green spotlight. Deals minor damage per hit but can also throw players around, causing physics-related injuries. Observing its glow is essential for safe navigation.

                        
                        
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Headgrab

A small ogre that lands up to three hits before running off. Generally slow and low threat, but in multiplayer it can equip dead players’ heads to become stronger and faster, introducing situational danger.

                       
                       

Cleanup Crew

Large tumored monster with bright yellow pants. Throws its head, which explodes and releases poison. Heavy melee retaliation and head regrowth cycles make it a formidable mid-tier threat.

                     
                     

Loom

Slow but relentless, the Loom targets players until death. High HP and insta-kill potential make it one of the most fearsome new additions. Avoidance and distraction are critical, especially in multiplayer runs.

                 
                 

Monsters in REPO are all predictably strange and all threatening in their own ways. Be it the low threat annoyance gnomes or the high risk loom and reaper. All encounters are direct threats for every player.

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