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Avantages des équipes
Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Dégâts avec Glock en moyenne (par tour)
14.23.8
Dégâts avec USP en moyenne (par tour)
16.24.6
Dégâts des cocktails Molotov en moyenne (par tour)
82
Dégâts avec Desert Eagle en moyenne (par tour)
22.85.4
Score du joueur (round)
35481012
Tirs (total/round)
8416
Score du joueur (round)
34981012
Dégâts (total/round)
39373
Score du joueur (round)
37941012
Multikills x-
4
Historique Taux de victoire par carte 6 derniers mois
Nuke
71%
Ancient
44%
Dust II
42%
Vertigo
23%
Inferno
14%
Mirage
13%
Overpass
3%
Dernières 5 cartes
Nuke
71%
7
6
Ancient
0%
0
16
Dust II
67%
12
1
Vertigo
33%
6
10
Inferno
72%
18
2
Mirage
63%
19
0
Overpass
47%
15
1
Dernières 5 cartes
Nuke
0%
1
11
Ancient
44%
9
2
Dust II
25%
4
6
Vertigo
56%
9
2
Inferno
58%
12
1
Mirage
50%
6
3
Overpass
50%
8
5
Derniers résultats
Face à face
Matchs précédents
- pgggg
- ppggg
Informations
Match analysis of Run or Die vs Sangal by the Bo3.gg Team
In the CS2 match between Run or Die and Sangal, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Mirage, Overpass, and victory was secured by Sangal. The MVP of this match was kyuubii.
Sangal analytics
The team Sangal secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Overpass. They also successfully set 0 bombs during the match.
The standout players for Sangal were kyuubii contributed 55 kills and kory contributed 48 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 21144 overall damage.
On the defensive side, Sangal held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Run or Die analytics
The team Run or Die managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Run or Die were Kvem contributed 31 kills and SENSEi contributed 32 kills. 17571 of total damage by Run or Die could not prevent Sangal from securing the victory
On the defensive side, Run or Die struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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