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RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Obrażenia od GLOCK (avg/round)
14.23.8
Obrażenia od USP (avg/round)
16.24.6
Obrażenia od koktajla Mołotowa (śr./runda)
82
Obrażenia od Deagle Eagle (avg/round)
22.85.4
Wynik gracza (runda)
35481012
Strzały (total/round)
8416
Wynik gracza (runda)
34981012
Obrażenia (total/round)
39373
Wynik gracza (runda)
37941012
Multikill x-
4
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Nuke
71%
Ancient
44%
Dust II
42%
Vertigo
23%
Inferno
14%
Mirage
13%
Overpass
3%
Ostatnie 5 map
Nuke
71%
7
6
Ancient
0%
0
16
Dust II
67%
12
1
Vertigo
33%
6
10
Inferno
72%
18
2
Mirage
63%
19
0
Overpass
47%
15
1
Ostatnie 5 map
Nuke
0%
1
11
Ancient
44%
9
2
Dust II
25%
4
6
Vertigo
56%
9
2
Inferno
58%
12
1
Mirage
50%
6
3
Overpass
50%
8
5
Ostatnie wyniki
Łeb w łeb
Poprzednie mecze
- lwwww
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Informacja
Match analysis of Run or Die vs Sangal by the Bo3.gg Team
In the CS2 match between Run or Die and Sangal, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Mirage, Overpass, and victory was secured by Sangal. The MVP of this match was kyuubii.
Sangal analytics
The team Sangal secured 32 out of 52 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Overpass. They also successfully set 6 bombs during the match.
The standout players for Sangal were kyuubii contributed 55 kills and kory contributed 48 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 21144 overall damage.
On the defensive side, Sangal held their ground firmly, successfully defending 19 bomb plants. Their defensive coordination and site control proved to be crucial.
Run or Die analytics
The team Run or Die managed to secure 20 out of 52 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for Run or Die were Kvem contributed 31 kills and SENSEi contributed 32 kills. 17571 of total damage by Run or Die could not prevent Sangal from securing the victory
On the defensive side, Run or Die struggled to hold their ground, successfully defending 13 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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