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avantage aux équipes Dust II (M1)
Records Dust II
Record/Temps/Carte
Val/M
Établi par
Adversaire
Éblouissements par flash en moyenne sur une carte (opp)
11430
Précision des tirs (%)
43%18%
Éliminations avec AWP en moyenne par carte
366.5798
Dégâts avec AWP en moyenne (par tour)
73.421.6
Éblouissements par flash en moyenne sur une carte (opp)
10630
Éblouissements par flash en moyenne sur une carte (opp)
12830
Victoires éco contre achat complet
1
Round rapide (sec)
00:32s01:54s
Dégâts (total/round)
40073
Score du joueur (round)
35931012
Informations
Map Analysis of Run or Die vs fnatic Rising by the Bo3.gg Team
fnatic Rising on Dust II Analysis
fnatic Rising demonstrated their prowers on Dust II, securing 22 out of 42 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for fnatic Rising on Dust II were regali, who contributed 42 kills, and Banjo, who added 24 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 14767 overall damage.
On the defensive side of Dust II, fnatic Rising held their ground firmly, successfully defending 14 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Run or Die on Dust II Analysis
Dust II proved to be a challenging battleground for Run or Die, as they managed to secure 20 out of 42 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Run or Die on Dust II included Psycho, who contributed 35 kills, and SENSEi, who added 27 kills. Despite their individual efforts, inflicting 15423 total damage, Run or Die couldn't prevent fnatic Rising from securing victory on Dust II
On the defensive side of Dust II, Run or Die struggled to hold their ground, successfully defending 13 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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