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08:34, 13.11.2023

Recently, a short interview with the head producer of Valorant, Arnar Hrafn Gylfason, appeared online. In it, he discussed the challenges faced by the game's developers and answered interesting questions about Valorant.
Arnar Hrafn Gylfason is the production director and chief producer in the Valorant department. He has been working at Riot Games for more than three years and is one of the key figures involved in the development of the famous shooter. First of all, he was asked about the main challenges the development team faces.
The main difficulty in improving the game is ensuring that we consider the opinions of different Valorant players from different countries. Valorant is a very global game, so it's important to take into account how people around the world play and interact with it.
Another important question concerned the participation of the gaming community in improving the game. The head producer was asked whether the developers take into account the opinions of ordinary players and the entire community.
Of course. We try to pay attention to the opinions of ordinary players. This concerns not only what they report to us but also the characteristics of their behavior and actions. We often conduct surveys and also monitor their interaction with Valorant.
The last question about game development concerned the maps. Arnar Hrafn said that developers often base maps on real-world locations, but always add to them to match the game's style.
In developing maps, we are often inspired by the real world. But do not forget that the events of the game take place on Earth in the near future, so some things there look different. Special attention is paid to the sound component of the cities, so you hear unique background music on different maps.

Arnar Hrafn was also asked a few humorous questions unrelated to game development. In the first, journalists asked how ordinary players can avoid getting nervous and tilting. Then they learned about the senior producer's favorite map in Valorant.
It's important to remember that you don't need to tilt yourself. Remember that every round can be won, so it's better to calm down and take a deep breath. You lose when you lose self-control.
One of my favorite maps is Ascent. But I also like Haven, all because of the presence of three plants on the map and the need to choose between them. It changes the approach to the game a lot and makes it more interesting.
The interview took place at an event dedicated to Valorant, so it can be assumed that we will receive several more interesting answers from the developer community in the near future. Keep following our portal to find out all the news about the shooter from Riot Games.
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