lux
Lucas Christofoletti Meneghini
lux settings
Download lux config 2026
Legacy lux settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
eDPI7680%
DPI40038%
Sensitivity1.920%
Hz400015%
Windows Sensitivity689%
Zoom Sensitivity1.030%
sensitivity 1.92; zoom_sensitivity 1.03
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.27
0.31
Headshots %
44%
46%
Shots
17.13
12.28
Accuracy
12.2%
17%
Sensitivity compare
Avg 1.53
Crosshair
previewCenter DotNo
Length2
Gap-3
Thickness1
OutlineNo
Outline Thickness0
Red94
Green100
Blue100
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2025-12-17T05:28:59.525+00:00
Updated At2025-12-17T05:28:59.525+00:00
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance3
Fixed Gap3
Inner Split Alpha0
Outer Split Alpha1
Split Size Ratio1
CurrentYes
Accuracy statsLast 15 matches
Body part
Hits%
Head
11017%
Chest
30246%
Stomach
12018%
Arms
7912%
Legs
508%
Video Settings
previewAdvanced Video
Maximum FPS In Game5002%
Texture Filtering ModeTrilinear9%
Model Texture DetailMedium8%
Boost Player ContrastDisabled17%
Ambient OcclusionMedium14%
High Dynamic RangePerformance9%
Particle DetailLow41%
Fidelity FX Super ResolutionDisabled (Highest Quality)47%
NVIDIA G SyncDisabled40%
Shader DetailLow51%
V-SyncDisabled46%
NVIDIA Reflex Low LatencyEnabled + Boost7%
Multisampling Anti Aliasing Mode4x MSAA29%
Global Shadow QualityLow15%
Dynamic ShadowsAll40%
Video
Scaling ModeStretched74%
Resolution1280x96044%
Aspect Ratio4:357%
Display ModeFullscreen93%
Monitor settings
Game Settings
Color Vibrance1312%
DyAcOff22%
Low Blue Light092%
Black Equalizer1217%
viewmodel
previewPreset Pos34%
FOV6882%
Offset X18%
Offset Y-10%
Offset Z-18%
BobUnknown53%
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.226
0.24
AK47 damage
22.42
24.98
AWP kills
0.003
0.081
AWP damage
0.23
7.39
M4A1 kills
0.157
0.114
M4A1 damage
16.84
11.76
Launch options
-freq 240 -novid -tickrate 128 -nojoy +cl_interp_ratio 1 +rate 999999 +clientport 20075 -allow_third_party_software
-freq 240
Sets the screen refresh rate. Example: -refresh 144
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-nojoy
Disables joystick support, freeing up memory resources
-allow_third_party_software
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
HUD
previewHUD Scale123%
HUD ColorUnknown28%
Radar
previewToggle Shape With ScoreboardUnknown30%
Radar Map Zoom0.420%
Radar Centers The PlayerUnknown30%
Radar Is RotatingUnknown30%
Radar HUD Size139%
FAQ
lux currently plays with a DPI of 400 and an in-game sensitivity of 1.92, resulting in an eDPI of 768. This combination is favored by many professional players as it allows for precise crosshair control, balancing the ability to make fine adjustments for aiming with the flexibility to quickly turn or react to threats.
lux uses a Classic Static crosshair style with a compact gap of -3, length of 2, and thickness of 1, without a center dot. The crosshair color is a custom green (RGB: 94, 100, 100), which stands out against most in-game backgrounds, facilitating quick target acquisition while minimizing distractions during intense firefights.
lux plays on a ZOWIE XL2566K monitor, utilizing a 4:3 aspect ratio with a 1280x960 resolution in fullscreen mode and stretched scaling. This setup is popular among professionals because it enlarges player models horizontally, making enemies more visible and easier to hit, while the high refresh rate of the XL2566K ensures ultra-smooth motion clarity.
lux's current mouse is the ZOWIE EC1-DW Black, paired with the Razer Huntsman V3 Pro TKL 8KHz Green keyboard. The ergonomic design and reliable sensor of the EC1-DW provide consistent tracking, while the high polling rate of the Huntsman V3 Pro TKL ensures minimal input lag, allowing lux to execute precise and rapid movements essential for top-level play.
lux prioritizes performance and clarity by disabling V-Sync, using low shader and particle detail, medium ambient occlusion, and medium model texture detail. He also enables 'Performance' mode for HDR and disables player contrast boost, ensuring high frame rates (capped at 500 FPS) and minimal visual clutter, which is crucial for spotting enemies and maintaining smooth gameplay.
lux uses the Logitech G PRO X 2 Headset Black, which is known for its clear directional audio and comfort during long sessions. While specific in-game audio settings aren't provided, using a high-quality headset like this ensures that subtle sounds, such as footsteps and utility usage, are easily discernible, giving lux an edge in sound-based situational awareness.
lux's launch options include commands like '-freq 240' to set the refresh rate, '-novid' to skip the intro video, '-tickrate 128' for offline server consistency, and '-nojoy' to disable joystick support. He also uses '+rate 999999' for maximum network throughput and '+cl_interp_ratio 1' for precise hit registration, all aimed at reducing latency and ensuring a smooth gaming experience.
Historically, lux's sensitivity settings have shifted from 1.1 and 0.99 to his current 1.92, with corresponding eDPI changes from 880 and 792 to 768. This progression suggests he has experimented with both lower and higher sensitivities, likely adapting his setup to balance between precise aiming and quicker movement as his preferences and hardware evolved.
lux currently sets his viewmodel FOV to 68 with offsets of x: 1, y: -1, and z: -1, and uses preset position 3. These settings position the weapon model lower and further to the side, maximizing screen space and reducing visual obstruction, which helps him maintain better awareness of his surroundings during play.
On his ZOWIE XL2566K monitor, lux sets Color Vibrance to 13 and Black Equalizer to 12, while keeping DyAc and Low Blue Light off. These adjustments enhance color separation and improve visibility in darker areas without causing eye strain, making it easier to spot opponents hiding in shadows or poorly lit parts of the map.
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