kst

Francisco Gonçalo Viana Fragoso

kst settings

Download kst config 2026
sleepers kst settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
Zoom Sensitivity177%
eDPI10004%
Sensitivity2.51%
DPI40036%
Hz100065%
Windows Sensitivity688%
zoom_sensitivity 1; sensitivity 2.5
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.28

0.31

Headshots %

45.6%

46%

Shots

9.71

12.28

Accuracy

20.9%

17%

Sensitivity compare

Avg 1.51

Crosshair
preview
Center DotNo
Length2
Gap-3
Thickness0
OutlineNo
Outline Thickness0
Red0
Green255
Blue165
Alpha EnabledYes
Alpha250
T StyleNo
Deployed Weapon GapNo
Sniper Width0
Created At2025-09-22T12:14:47.723+00:00
Updated At2025-09-22T12:14:47.723+00:00
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.5
CurrentYes
Accuracy statsLast 15 matches

Body part

Hits%

Head

2023%

Chest

4248%

Stomach

1113%

Arms

910%

Legs

56%

Video Settings
preview
Advanced Video
NVIDIA Reflex Low LatencyUnknown51%
Maximum FPS In GameUnknown58%
V-SyncDisabled45%
NVIDIA G SyncUnknown58%
Boost Player ContrastEnabled50%
Multisampling Anti Aliasing Mode8x MSAA19%
Global Shadow QualityUnknown39%
Dynamic ShadowsUnknown58%
Model Texture DetailLow51%
Texture Filtering ModeAnisotropic 8x2%
Shader DetailLow52%
Ambient OcclusionUnknown51%
Particle DetailUnknown50%
High Dynamic RangeUnknown51%
Fidelity FX Super ResolutionUnknown51%
Video
Scaling ModeStretched75%
Aspect Ratio4:356%
Resolution1280x96043%
Display ModeFullscreen94%
viewmodel
preview
Preset Pos263%
FOV6884%
Offset X2.580%
Offset Y069%
Offset Z-1.573%
BobFalse66%
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.22

0.24

AK47 damage

22.06

24.98

AWP kills

0.005

0.081

AWP damage

0.49

7.39

M4A1 kills

0.189

0.114

M4A1 damage

17.92

11.76

Launch options
-console -novid -freq 240 -w 1280 -h 960 -tickrate 128 +cl_cmdrate 128 +cl_updaterate 128 -allow_third_party_software
-console 
Enables the developer console for quick command access
-novid 
Skips the intro videos when launching CS2, getting you to the menu faster
-freq 240
Sets the screen refresh rate. Example: -refresh 144
-w 1280
Sets the width of your CS2 window in pixels (e.g. -w 1920).
-h 960
Sets the height of your CS2 window in pixels (e.g. -h 1080).
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-allow_third_party_software 
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
HUD Scale0.9520%
HUD ColorTeam Color30%
Radar
preview
Radar Centers The PlayerYes60%
Radar Is RotatingYes69%
Toggle Shape With ScoreboardYes61%
Radar HUD Size140%
Radar Map Zoom0.38%
FAQ
kst is currently using the ZOWIE EC1-A mouse set at 400 DPI with an in-game sensitivity of 2.5, which results in an effective eDPI of 1000. This combination is quite popular among professional players for offering a balanced mix of precise aiming and rapid movement, allowing for both controlled spray transfers and swift flick shots. The polling rate is set to 1000 Hz, ensuring that mouse movements are registered with minimal delay.
kst uses a Classic Static crosshair with a minimalistic design: a small gap of -3, short length of 2, and a thin outline with thickness 0, all set in a vivid green color (RGB 0,255,165) with high alpha for visibility. The crosshair does not feature a center dot or an outline, which keeps the screen uncluttered and maximizes visibility of opponents. This setup is ideal for precise aiming and rapid target acquisition, especially in fast-paced situations.
kst relies on the ZOWIE XL2546K monitor for his competitive play. This monitor is known for its 240Hz refresh rate, which allows for extremely smooth motion and helps reduce input lag. Such a high refresh rate is crucial in professional Counter-Strike, as it provides more visual information per second and helps players react faster to in-game situations.
kst plays at a resolution of 1280x960 with a 4:3 aspect ratio and stretched scaling mode, all in fullscreen. These settings are favored by many pros as they make character models appear wider and easier to spot. Additionally, he sets shader and model/texture details to low for maximum FPS, while enabling boost player contrast and using 8x MSAA for clear visuals without significant performance loss.
kst customizes his viewmodel with a field of view of 68, offsets of 2.5 (x), 0 (y), and -1.5 (z), and uses preset position 2 with viewmodel bobbing disabled. This configuration minimizes weapon model obstruction, providing a clear line of sight to the crosshair and enemies, which is particularly advantageous in high-stakes engagements.
kst uses the Fnatic miniSTREAK keyboard, a compact and responsive mechanical keyboard favored for its low latency and durability. While specific keybinds are not detailed, using such a device ensures that his movement and action inputs are registered quickly and reliably, which is essential for maintaining peak performance during intense matches.
kst sets his HUD color to 'Team Color' and scales it to 0.95 for a balance between information density and screen space. His radar is set to its largest size, zoomed out to 0.3, always rotates, and centers on the player, providing real-time, easily accessible information about teammate positions and enemy locations without obstructing his main view.
kst uses the Fnatic REACT+ headset, which is known for its high-quality sound reproduction and comfort. This headset enables him to pick up on subtle audio cues such as enemy footsteps and utility usage, providing a significant advantage in reacting to opponents and making informed decisions during play.
kst chooses the Fnatic DASH mousepad, a surface designed for a balance between speed and control. Its consistent glide and ample size complement his relatively low DPI and moderate sensitivity, allowing for precise tracking and quick flicks without running out of space during intense mouse movements.
According to the available data, kst's current sensitivity is 2.5 at 400 DPI, and there is no historical array indicating past changes. This consistency suggests a stable approach to his aiming mechanics, favoring muscle memory development and reliability over frequent experimentation with different settings.
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