Gizmy
Jack von Spreckelsen
Gizmy settings
Download Gizmy config 2026
100 Thieves Gizmy settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
Mouse settings
Sensitivity1.151%
Zoom Sensitivity0.9003420%
DPI80046%
Windows Sensitivity689%
eDPI9203%
Hz100066%
sensitivity 1.15; zoom_sensitivity 0.900342
AIM Statslast 15 matches
Stats
Value
Avg
Overall avg
Headshots
0.36
0.31
Headshots %
55.4%
46%
Shots
12.62
12.28
Accuracy
16.6%
17%
Sensitivity compare
Avg 1.51
Crosshair
previewCenter DotNo
Length1
Gap-4
Thickness1
OutlineNo
Outline Thickness0
Red0
Green255
Blue135
Alpha EnabledYes
Alpha255
T StyleNo
Deployed Weapon GapNo
Sniper Width1
Created At2026-08-25T05:26:40.201+00:00
Updated At2026-08-25T05:26:40.201+00:00
StyleClassic Static
ColorCyan
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.3
CurrentYes
Accuracy statsLast 15 matches
Body part
Hits%
Head
1.1K23%
Chest
2.1K45%
Stomach
71516%
Arms
49611%
Legs
2876%
Video Settings
previewAdvanced Video
Fidelity FX Super ResolutionDisabled (Highest Quality)48%
Multisampling Anti Aliasing Mode4x MSAA30%
Boost Player ContrastEnabled50%
Maximum FPS In Game5010%
V-SyncDisabled46%
NVIDIA Reflex Low LatencyEnabled22%
NVIDIA G SyncDisabled41%
Global Shadow QualityHigh37%
Dynamic ShadowsAll42%
Model Texture DetailLow51%
Texture Filtering ModeBilinear38%
Shader DetailHigh12%
Particle DetailLow43%
Ambient OcclusionHigh6%
High Dynamic RangePerformance9%
Video
Resolution1280x96043%
Display ModeFullscreen94%
Aspect Ratio4:356%
Scaling ModeStretched75%
viewmodel
previewOffset X26%
Preset Pos113%
BobFalse57%
FOV6884%
Offset Y213%
Offset Z-17%
Primary deviceslast 15 matches
Stats
Value
Avg
Overall avg
AK47 kills
0.245
0.24
AK47 damage
24.22
24.98
AWP kills
0.017
0.081
AWP damage
1.41
7.39
M4A1 kills
0.004
0.114
M4A1 damage
0.55
11.76
Launch options
-novid -nojoy -high -tickrate 128 +exec autoexec +cl_threaded_bone_setup 1 -allow_third_party_software
-novid
Skips the intro videos when launching CS2, getting you to the menu faster
-nojoy
Disables joystick support, freeing up memory resources
-high
Sets CS2 process to high priority, allocating more CPU resources
-tickrate 128
Sets local server tickrate to specified value (matching competitive servers)
-allow_third_party_software
Allows the use of third-party software (e.g. OBS). May reduce Trust Factor.
HUD
previewHUD ColorTeam Color30%
HUD Scale126%
Radar
previewRadar Map Zoom0.710%
Radar Centers The PlayerYes60%
Radar Is RotatingYes69%
Toggle Shape With ScoreboardYes61%
Radar HUD Size140%
FAQ
Gizmy's current mouse setup features an 800 DPI setting paired with an in-game sensitivity of 1.15, resulting in an effective eDPI of 920. This combination allows for precise and consistent aiming, giving him the fine control needed for competitive play. The mouse polling rate is set to 1000 Hz, which ensures minimal input delay and smooth tracking, a crucial factor for high-level FPS gameplay.
Gizmy utilizes a classic static crosshair with a minimalistic design—gap set to -4, length and thickness at 1, and no center dot. The crosshair is colored cyan for high visibility against most map backgrounds, and it avoids outlines to reduce visual clutter. This setup provides a clear focal point, supporting fast and precise aiming by minimizing distractions during intense firefights.
Gizmy currently plays on a ZOWIE XL2566K monitor, renowned for its high refresh rate and fast response times. He sets the game resolution to 1280x960 with a 4:3 aspect ratio, using stretched scaling mode. This configuration enlarges player models and can make opponents easier to spot, while the monitor’s capabilities help reduce motion blur and input lag, enhancing his overall responsiveness in-game.
Gizmy prioritizes high frame rates and visibility by disabling V-Sync and NVIDIA G-Sync, setting the game to fullscreen mode, and capping the maximum FPS at 501. He uses high settings for shader detail, global shadow quality, and ambient occlusion to maintain clarity, while keeping model and particle details low for better performance. Multisampling anti-aliasing is set to 4x MSAA, balancing visual fidelity with smooth gameplay.
While specific in-game audio settings aren't provided, Gizmy currently uses the Razer BlackShark V3 Pro Black headset. This high-quality headset is favored by many professionals for its clear directional sound and comfort during long sessions. Such a setup enables Gizmy to accurately pinpoint enemy movements and environmental cues, giving him a significant edge in situational awareness.
Gizmy's current keyboard is the Wooting 80HE Ghost, a top-tier analog mechanical keyboard. Although his exact keybinds aren't specified, this keyboard’s rapid actuation and analog input features allow for highly customizable movement and action bindings. This flexibility can result in smoother movement and more responsive in-game actions, which are critical for high-level play.
Gizmy sets his radar to a HUD size of 1 and a map zoom of 0.7, with the radar rotating and always centering on the player. He also enables toggling radar shape with the scoreboard. These settings ensure that key map information is always clear and accessible, supporting quick decision-making and effective communication with teammates during matches.
Gizmy uses a viewmodel field of view (FOV) of 68, with offsets of 2 on the X and Y axes and -1 on the Z axis, and disables weapon bobbing. This compact viewmodel keeps weapon animations unobtrusive, maximizing screen space for spotting enemies and reducing distractions. Such a setup is favored by many pros to maintain consistent aim and peripheral awareness.
Gizmy's current mousepad is the Xraypad Aqua Control II Sakura Blue, known for its balanced glide and control. This mousepad provides a stable surface that complements his mouse sensitivity, ensuring smooth and consistent tracking. The reliable texture and size support quick flicks and precise micro-adjustments, both essential for competitive FPS performance.
Historically, Gizmy’s sensitivity and eDPI have seen slight adjustments, previously using a higher sensitivity of 1.25 and an eDPI of 1000 before settling on his current 1.15 sensitivity and 920 eDPI. Such changes suggest a pursuit of greater control and precision, as lowering sensitivity can aid in steadier crosshair placement and finer aim corrections during high-stakes matches.
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