0 Komentarze
RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Czas trwania oślepienia flashem na mapie (sec)
01:22s00:37s
Oślepienie flashem na mapie (opp)
7329
Obrażenia od granatu (avg/round)
19.53.4
Obrażenia od GLOCK (avg/round)
134
Obrażenia od koktajla Mołotowa (śr./runda)
10.42
Asysty na mapie
12.964.4098
Wynik gracza (runda)
47441011
Strzały (total/round)
8716
Obrażenia (total/round)
40073
Wynik gracza (runda)
36241011
Składy
Skład
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Nuke
67%
Mirage
48%
Anubis
44%
Vertigo
40%
Inferno
9%
Dust II
0%
Ancient
0%
Ostatnie 5 map
Nuke
67%
6
8
Mirage
27%
11
8
Anubis
44%
9
8
Vertigo
0%
2
27
Inferno
38%
8
10
Dust II
0%
1
1
Ancient
33%
9
19
Ostatnie 5 map
Nuke
0%
1
20
Mirage
75%
8
3
Anubis
0%
2
24
Vertigo
40%
10
1
Inferno
29%
7
4
Dust II
0%
0
1
Ancient
33%
18
3
Ostatnie wyniki
Łeb w łeb
Poprzednie mecze
- wllwl
- lllll
Informacja
Match analysis of Take Flyte vs FLUFFY AIMERS by the Bo3.gg Team
In the CS2 match between Take Flyte and FLUFFY AIMERS, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Inferno, and victory was secured by FLUFFY AIMERS. The MVP of this match was sacrifice.
FLUFFY AIMERS analytics
The team FLUFFY AIMERS secured 13 out of 24 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 1 bombs during the match.
The standout players for FLUFFY AIMERS were sacrifice contributed 21 kills and NOOZ contributed 19 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8709 overall damage.
On the defensive side, FLUFFY AIMERS held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 11 out of 24 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for Take Flyte were shutout contributed 21 kills and BeaKie contributed 14 kills. 8388 of total damage by Take Flyte could not prevent FLUFFY AIMERS from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Komentarze