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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:22s00:37s
Flash blinded on a map (opp)
7329
HE damage (avg/round)
19.53.4
GLOCK damage (avg/round)
134
Molotov damage (avg/round)
10.42
Assists on a map
12.964.4098
Player score (round)
47441011
Shots (total/round)
8716
Damage (total/round)
40073
Player score (round)
36241011
Lineups
Lineup
Lineup
Historical Maps winrate Last 6 months
Nuke
67%
Mirage
48%
Anubis
44%
Vertigo
40%
Inferno
9%
Dust II
0%
Ancient
0%
Last 5 maps
Nuke
67%
6
8
Mirage
27%
11
8
Anubis
44%
9
8
Vertigo
0%
2
27
Inferno
38%
8
10
Dust II
0%
1
1
Ancient
33%
9
19
Last 5 maps
Nuke
0%
1
20
Mirage
75%
8
3
Anubis
0%
2
24
Vertigo
40%
10
1
Inferno
29%
7
4
Dust II
0%
0
1
Ancient
33%
18
3
Last results
Head to head
Past matches
- wllwl
- lllll
Info
Match analysis of Take Flyte vs FLUFFY AIMERS by the Bo3.gg Team
In the CS2 match between Take Flyte and FLUFFY AIMERS, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Inferno, and victory was secured by FLUFFY AIMERS. The MVP of this match was sacrifice.
FLUFFY AIMERS analytics
The team FLUFFY AIMERS secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 0 bombs during the match.
The standout players for FLUFFY AIMERS were sacrifice contributed 21 kills and NOOZ contributed 19 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8709 overall damage.
On the defensive side, FLUFFY AIMERS held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Take Flyte were shutout contributed 21 kills and BeaKie contributed 14 kills. 8388 of total damage by Take Flyte could not prevent FLUFFY AIMERS from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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