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Enregistrements Match
Record/Temps/Carte
Val/M
Établi par
Adversaire
Durée des éblouissements par flash en moyenne sur une carte (sec)
01:22s00:37s
Éblouissements par flash en moyenne sur une carte (opp)
7329
Dégâts des grenades HE en moyenne (par tour)
19.53.4
Dégâts avec Glock en moyenne (par tour)
134
Dégâts des cocktails Molotov en moyenne (par tour)
10.42
Assistances en moyenne par carte
12.964.4098
Score du joueur (round)
47441011
Tirs (total/round)
8716
Dégâts (total/round)
40073
Score du joueur (round)
36241011
Composition de l'équipe
Composition de l'équipe
Composition de l'équipe
Historique Taux de victoire par carte 6 derniers mois
Nuke
67%
Mirage
48%
Anubis
44%
Vertigo
40%
Inferno
9%
Dust II
0%
Ancient
0%
Dernières 5 cartes
Nuke
67%
6
8
Mirage
27%
11
8
Anubis
44%
9
8
Vertigo
0%
2
27
Inferno
38%
8
10
Dust II
0%
1
1
Ancient
33%
9
19
Dernières 5 cartes
Nuke
0%
1
20
Mirage
75%
8
3
Anubis
0%
2
24
Vertigo
40%
10
1
Inferno
29%
7
4
Dust II
0%
0
1
Ancient
33%
18
3
Derniers résultats
Face à face
Matchs précédents
- gppgp
- ppppp
Informations
Match analysis of Take Flyte vs FLUFFY AIMERS by the Bo3.gg Team
In the CS2 match between Take Flyte and FLUFFY AIMERS, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Inferno, and victory was secured by FLUFFY AIMERS. The MVP of this match was sacrifice.
FLUFFY AIMERS analytics
The team FLUFFY AIMERS secured 13 out of 24 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 1 bombs during the match.
The standout players for FLUFFY AIMERS were sacrifice contributed 21 kills and NOOZ contributed 19 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8709 overall damage.
On the defensive side, FLUFFY AIMERS held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 11 out of 24 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for Take Flyte were shutout contributed 21 kills and BeaKie contributed 14 kills. 8388 of total damage by Take Flyte could not prevent FLUFFY AIMERS from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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