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Przewaga drużyn Inferno (M1)
Rekordy Inferno
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Czas trwania oślepienia flashem na mapie (sec)
01:22s00:37s
Oślepienie flashem na mapie (opp)
7329
Obrażenia od granatu (avg/round)
19.53.4
Obrażenia od GLOCK (avg/round)
134
Obrażenia od koktajla Mołotowa (śr./runda)
10.42
Asysty na mapie
12.964.4098
Wynik gracza (runda)
47441011
Strzały (total/round)
8716
Obrażenia (total/round)
40073
Wynik gracza (runda)
36241011
Składy
Skład
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Nuke
67%
Mirage
48%
Anubis
44%
Vertigo
40%
Inferno
9%
Dust II
0%
Ancient
0%
Ostatnie 5 map
Nuke
67%
6
8
Mirage
27%
11
8
Anubis
44%
9
8
Vertigo
0%
2
27
Inferno
38%
8
10
Dust II
0%
1
1
Ancient
33%
9
19
Ostatnie 5 map
Nuke
0%
1
20
Mirage
75%
8
3
Anubis
0%
2
24
Vertigo
40%
10
1
Inferno
29%
7
4
Dust II
0%
0
1
Ancient
33%
18
3
Ostatnie wyniki
Łeb w łeb
Poprzednie mecze
- wllwl
- lllll
Informacja
Map Analysis of Take Flyte vs FLUFFY AIMERS by the Bo3.gg Team
FLUFFY AIMERS on Inferno Analysis
FLUFFY AIMERS demonstrated their prowers on Inferno, securing 13 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for FLUFFY AIMERS on Inferno were sacrifice, who contributed 21 kills, and NOOZ, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8709 overall damage.
On the defensive side of Inferno, FLUFFY AIMERS held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Take Flyte on Inferno Analysis
Inferno proved to be a challenging battleground for Take Flyte, as they managed to secure 11 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Take Flyte on Inferno included shutout, who contributed 21 kills, and BeaKie, who added 14 kills. Despite their individual efforts, inflicting 8388 total damage, Take Flyte couldn't prevent FLUFFY AIMERS from securing victory on Inferno
On the defensive side of Inferno, Take Flyte struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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