Valve has slightly updated all maps in the competitive pool of CS2
  • 13:17, 26.10.2023

  • 3

Valve has slightly updated all maps in the competitive pool of CS2

The developers of Counter-Strike 2 have released a comprehensive update for the shooter. It mainly affected various maps, specifically visibility on them and clipping improvement. The patch notes were released on Valve's official blog.

Maps

Inferno

  • Improved bomb visibility when planted in the B site fountain.
  • Improved grenade bounce behavior on roof and stone models to make it more predictable.
  • Part of the balcony railing has been removed.
  • The A site garage door has been adjusted for better visibility and clipping.
  • Fixed a lighting error on the Inferno map from the Workshop.
  • Various micro-gaps have been fixed.
  • Overall improvements in clipping and movement.

Overpass

  • Removed or changed models and textures to improve visibility.
  • Adjusted lighting in certain areas to improve visibility.
  • Improved grenade trajectories in various locations.

Nuke

  • Fixed clipping in the doorway frames of the ramp to prevent incorrect grenade bounces.
  • Collision corrected in the doorways from the ramp to B site for accuracy.
  • Improved container visibility at B site.
  • Fixed instances where players were partially visible through the garage door in the lobby.
  • Removed dynamic light in "squeaky" so that shadows don't reveal a player's position through the doorway.
  • Various holes in the map have been fixed.
  • Overall improvements in clipping and movement.

Dust 2

  • Microcracks in the box models have been fixed.

Anubis

  • Micro-cracks in the box models have been fixed.
  • Grenade passage at point B and around it has been adjusted to prevent grenades from getting stuck in hard-to-reach places.
  • Numerous instances where thrown weapons would pass through the map's geometry have been fixed.
  • Numerous holes and cracks in the map have been fixed.
  • A lack of collision in geometry, which allowed C4 to be thrown out of the map, has been corrected.
  • Several areas where players could boost and gain an unfair viewing advantage of the map have been removed.
  • Lighting issues near the CT spawn have been fixed.
  • Player visibility at the center of the map has been improved.
  • CT spawn has been improved.
  • Overall improvement in clipping and movement.

Office

  • Visibility at CT respawn around the van has been improved.
  • Some gaps causing lighting bugs have been fixed.
  • Some lighting artifacts on boxes at low settings have been corrected.
  • Movement in the vending machine has been disabled.
  • Overall improvement in clipping and movement.

Vertigo

  • Collision with stairs that blocked bullets and grenades has been fixed.
  • Steel beams with incorrect surface properties have been corrected.
  • Overall improvement in clipping and movement.

Mirage

  • Various issues with shooting through surfaces have been fixed.
  • Overall improvement in clipping and movement.

Ancient

  • Fog settings have been adjusted for better visibility.
  • Micro-cracks in the box models have been fixed.
  • Multiple holes and cracks in the map have been fixed.
  • Visibility settings in the donut area have been adjusted.
  • Shooting issues through wooden panels near point B have been fixed.
  • Material properties on some tarp models have been adjusted.
  • Overall improvement in clipping and movement.
Developers have announced the end date for the second season of Premier in CS2
Developers have announced the end date for the second season of Premier in CS2   
News

Miscellaneous

  • Some instances where weapons could fall or clip through the map have been fixed.
  • An error that caused self-inflicted Molotov damage to be wrongly attributed as damage to teammates has been corrected.
  • Optimization of flashbang effects and fragmentation grenade effects.
  • Various error corrections and changes in weapon finishes and stickers.
  • Code added to correct the loss of packets that arrive quickly out of order. These packets were displayed as losses on the network graph.
  • A bug where SDR routing could sometimes choose the second-best route upon immediate connection and then stick to that route for too long has been fixed.

Earlier, one of the portals discovered a reduction in the size of the spray in CS2 compared to CS:GO. It has decreased by about 8-10%.

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