Brazilian organization leaves CS2 due to VRS system
Brazilian organization leaves CS2 due to VRS system

The Brazilian organization Hype Esports has announced the termination of all its activities in Counter-Strike 2. This is another wake-up call for the scene that has already lost more than a dozen teams in 2025.

In their official statement, Hype thanked the players, staff, and community for the years of support, noting that although they contributed to the development of the Brazilian scene, they were forced to close the project. The club's rhetoric is cautiously worded: “many nuances in the scene made us decide to end the project.”

Our mission is to leave a legacy for Esports and support the infrastructure. We hope that we will be remembered for our professionalism, transparency, and dedication to Counter-Strike
Hype Esports

The reason is Valve Regional Standings

Although Hype doesn't directly mention it, the decision to cease operations is associated with the introduction of the virtual rating system (VRS), which Valve and tournament operators have begun to use as a basis for selecting teams for top tournaments. For small clubs from regions such as Brazil, this means a significant complication of access to major events, a decrease in sponsorship attractiveness, and a drop in investor motivation.

Hype Esports has been an active participant in regional leagues and young talent development platforms. Their Hype Pro program supported new players and created a bridge to the professional scene.

Hype Esports
Hype Esports
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Mass exodus: who else has disappeared?

The year 2025 was a turning point for the Tier-2 and Tier-3 scene. The list of teams that paused their roster or completely left CS2 includes:

The reasons are different: some refer to an unfavorable tournament ecosystem, others to a lack of sponsors, and some teams, such as Endpoint, publicly complained about the lack of transparent rules for qualifying for major events.

Hype Esports has left its mark on the development of Brazilian CS, but it is yet another confirmation that Valve and tournament operators should reconsider the format of supporting the semi-professional segment of the scene - while there is still someone to play.

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