Valve released a new major update for Counter-Strike 2 aimed at enhancing gameplay and providing smoother visual and audio effects. The main changes include improvements to subtitles, player animations, and sound effects.
The update includes tweaks and fixes for five active maps in the pool, aimed at improving the quality of the game and fixing minor flaws. One of the key changes is the adjustment of sound effects, particularly increasing the audible distance of glass breaking, adding realism and tactical variety to the game.
Regarding animations, Valve worked to make them more realistic and correspond to the player's actions. This includes the model's reaction to impact, reducing the rotation of the player's torso from their legs, and more purposeful jump animations. Additionally, the synchronization of the player's stance during firing has been improved to more accurately reflect what the player sees.
These changes by Valve aim to improve the overall experience of the game, providing a more immersive and realistic experience. The Counter-Strike 2 update reflects the company's continuous efforts to improve one of the most popular esports games.
Full list of updates:
[ GAMEPLAY ]
- Sub-tick timing improvements to various systems including grenade throw animations and revolver firing
- Added a missing fire effect to molotovs that are held by players
[ ANIMATION ]
- Reduced the amount that player characters will rotate their torso away from leg orientation
- Improved hit reactions
- Made jump animations directional
- Improved character posing when aiming up and down
- Improved foot placement and posing when running
- Reduced animation posing when deploying
- The timing of a players flashbanged posing now more accurately represents the player's ability to see
[ SOUND ]
- Fixed issue with Shadow Daggers playing catch sound during looping inspect animation
- Further refined falloff distance curves and volume of grenade bounces
- Lowered volume of deathmatch bonus period ending
- Lowered volume of lobby chat notification sound
- Fixed missing water drip console errors in Office
- Increased audible distance of breaking glass window sounds
- Fixed an issue where sometimes a Sabre agent would say hostage related lines when cheering
[ MISC ]
- Adjusted wear values of most tournament stickers and many other stickers to better match CS:GO
- Changed handling of non-default console key bindings to match CS:GO behavior
[ MAPS ]
Nuke:
- Fixed cubemap issue at Lobby
- Fixed hole at B-site
- Fixed some holes at Ramp Room
- Fixed glass floor material at B-Site not having impact effects
- Fixed up footstep sounds on hazard stripes
- Attempt to fix light leaking through base of doors at B-site
- Brightened red interior walls to help with agent vis
- Fixed pixel boost on chainlink fence outside
- Fix shadows leaking through double doors at B-site
- Made cubemap transitions smoother in some places at b-site
Mirage:
- Fixed clipping on van at Truck
- Clipped fridge in Apartments to prevent player becoming stuck
- Adjusted bombsite A size and added visual boundaries
- Fixed collision on Scaffolding to provide smooth movement
- Fixed geometry and clipping outside Sniper's Nest to prevent pixel walking
Office:
- Improved clipping around desks at t-spawn
- Improved clipping on crates at Back Courtyard
- Re-added collision to handrails
Vertigo:
- Extended staircase and added grenade clip to stairs at near t-spawn to prevent grenades becoming wedged in gap
- Fixed clipping on crate at mid
- Fixed clipping on scaffold at back of A
- Fixed clipping on scaffold at T-start
- Fixed vis bug at A-ramp looking toward Bridge
- Fixed grenade clip on support beam at A-ramp
- Plugged Holes in insulation foam roll model
Anubis:
- Fixed hole under pillar at A-site
- Fixed clipping above walkway stairs in Palace
- Closed up multiple microgaps throughout the map
- Fixed some clipping on pillar at A-site
- Fixed clipping on doorway at b-site
- Plugged some micro holes
- Fixed gap between two clip brushes that allowed bomb to be thrown on top of building
- Fixed slight wall gap that allowed sniping into bombsite A
- Fixed clipping on doorway at b-site
Ancient:
- Fixed various gaps in the world
- Fixed various texture seams
- Closed gap that looks into Jaguar area
- Adjusted clipping along fence near A-site
- Adjusted clipping around tree base on A-site boost
- Adjusted position of stone near B-site that player could crouch in
- Added clipping to the top of the map to help minimize player exploits
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