Skrip Aura Ascension – Latihan Auto, Kebangkitan Semula Auto

  • 11:23, 03.04.2026

  • 2

Skrip Aura Ascension – Latihan Auto, Kebangkitan Semula Auto

Anda boleh mendapatkan skrip yang berkuasa untuk permainan Roblox baru, Aura Ascension, terus dari bahan ini—tiada kunci diperlukan. Ia berfungsi dengan lancar pada kedua-dua peranti PC dan mudah alih tanpa sebarang sekatan. Skrip ini termasuk ciri seperti Auto Train, Auto Farm, Auto Rebirth, dan banyak lagi untuk meningkatkan pengalaman permainan anda.

Aura Ascension berasaskan peningkatan stat yang berterusan. Pemain melatih untuk mengumpul sejumlah besar aura, membuka zon yang semakin mencabar, dan melakukan rebirth untuk mendapatkan pengganda yang signifikan.

Permainan ini cepat menjadi monoton kerana anda perlu sentiasa mengulangi tindakan yang sama untuk kekal bersaing. Skrip ini direka untuk memudahkan proses ini dan menyelamatkan anda daripada kerja keras yang membosankan.

KANDUNGAN

Cara Memuat Turun Skrip untuk Aura Ascension

Anda tidak perlu memuat turun skrip untuk Aura Ascension—hanya salin dan tampalkannya ke dalam program skrip Roblox khas, yang perlu anda muat turun. Anda boleh menemui senarai skrip Aura Ascension yang berfungsi di bawah dalam bahan kami.

Untuk menjalankan skrip dengan betul, alat khas diperlukan—iaitu Roblox executor. Program sedemikian tersedia pada kedua-dua komputer dan peranti mudah alih. Anda boleh memilih pilihan yang sesuai dengan anda: terdapat penyelesaian percuma dan berbayar yang berbeza dari segi kestabilan, keupayaan, dan kelajuan.

EXECUTOR
PLATFORM YANG DISOKONG
KEKURANGAN
PAUTAN
Windows PC
Tiada versi untuk Android dan iOS. Lemah, mungkin tidak menyokong beberapa skrip
https://xeno-executor.com
Android, iOS, dan PC
Memerlukan kemas kini manual selepas patch Roblox
https://delta-executor.com/
KRNL Executor
Android dan iOS
Tidak menyokong Windows PC
https://krnlexecutor.com/
Arceus X Neo
Android dan iOS
Tidak menyokong Windows PC
https://arceusx.com/
Skrip Aura Ascension
Skrip Aura Ascension

Senarai Semua Skrip Aura Ascension (2026)

[Tanpa Kunci] Skrip Aura Ascension Terbaik - Auto Farm GUI
loadstring(game:HttpGet("https://pastebin.com/raw/0Kpu7CQE"))()
[Tanpa Kunci] Skrip Aura Ascension (Big Froot Hub) - Smart Auto Farm, Auto Rebirth
loadstring(game:HttpGet("https://raw.githubusercontent.com/hanniii1/Loader/refs/heads/main/BFLoader.lua"))()
Skrip Aura Ascension (ToraHub) - Auto Rebirth, Tetapkan Titik Spawn
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/main/AuraAscension"))()
Skrip Auto Farm Aura Ascension Terbaik Percuma Tanpa Kunci (SUMBER TERBUKA)
--[[ PERINGATAN: Perhatian! Skrip ini belum disahkan oleh ScriptBlox. Gunakan atas risiko anda sendiri! ]] local Plr = game:GetService("Players").LocalPlayer local RS = game:GetService("ReplicatedStorage") local UIS = game:GetService("UserInputService") local Comm = RS:WaitForChild("Communication") local RebirthRemote = Comm:WaitForChild("Request Rebirth") local PingRemote = Comm:WaitForChild("ActivePing") local InactiveRemote = Comm:WaitForChild("Inactivity") local AFKTpRemote = Comm:WaitForChild("RequestAFKReturnTeleport") local ChestRemote = Comm:WaitForChild("ChestCommunication") local TickRemote = Comm:WaitForChild("Tick") local FXRemote = Comm:WaitForChild("FX") local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Hub = Rayfield:CreateWindow({ Name = "Aura Farm Hub", LoadingTitle = "Aura Farm Hub", LoadingSubtitle = "charging aura...", ConfigurationSaving = {Enabled = true, FolderName = "AuraFarmHub", FileName = "Config"}, Discord = {Enabled = false}, KeySystem = false }) local S = { farming = false, rebirthing = false, antiAfk = true, autoChest = false, speedOn = false, dismiss = false, curZone = "None", tickAmt = 0, sessAura = 0, sessRebirths = 0, sessStart = os.clock(), rebirthDelay = 1, speedVal = 50, manualZone = "Auto", rebLoop = false, farmLoop = false, chestLoop = false, afkStarted = false } local ZoneReqs = { {name="Fire Bath", req=1e8}, {name="Dark Lava", req=1e15}, {name="Ancient Ruins", req=1e20}, {name="Electra Field", req=1e26}, {name="Divine Realm", req=1e30}, {name="Frost Heaven", req=1e35}, {name="Fallen Star", req=1e40} } local Ranks = { {n="Noob",m=2,r=0},{n="No Aura",m=8,r=10},{n="Sigma",m=28,r=100}, {n="Aura Farmer",m=95,r=1e3},{n="Mogger",m=320,r=1e4}, {n="Aura Maestro",m=1050,r=1.5e5},{n="Chad",m=3400,r=2e6}, {n="Main Character",m=16000,r=2.5e7},{n="Shadow",m=24000,r=8e7}, {n="Ascendant",m=40000,r=1e8},{n="Conqueror",m=95000,r=1e9}, {n="Vanguard",m=220000,r=1e10},{n="Chromatic",m=520000,r=1e11}, {n="Sentinel",m=1250000,r=1e12},{n="Overlord",m=3e6,r=1e13}, {n="Dominator",m=5.5e6,r=5e13},{n="Final Boss",m=1.762e7,r=1e14}, {n="Paragon",m=3.876e7,r=1e15},{n="Imperator",m=8.528e7,r=1e16}, {n="Supreme",m=1.876e8,r=1e17},{n="Archeox",m=3.2e8,r=8e17}, {n="Emperor",m=7.8e8,r=5e18},{n="Celestial",m=9e8,r=2e19}, {n="Superior",m=1.2e9,r=4e19},{n="Menace",m=1.45e9,r=6.5e19}, {n="Grim Reaper",m=1.75e9,r=1e20},{n="The Honored One",m=2.15e9,r=1.4e20}, {n="Antagonist",m=2.6e9,r=1.85e20},{n="Deltaversal",m=3.1e9,r=2.2e20}, {n="Chronomancer",m=4.2e9,r=2.6e20},{n="ArchWarrior",m=4.393e9,r=3e20}, {n="Divine",m=7e9,r=8e20},{n="Cosmic",m=1.2e10,r=3e21}, {n="APEX",m=2.1e10,r=1e22},{n="Heptagon",m=3.8e10,r=4e22}, {n="Transcendent",m=6.5e10,r=1.5e23},{n="God of Aura",m=1.1e11,r=6e23}, {n="Anti-Hero",m=1.9e11,r=2e24},{n="Nemesis",m=3.2e11,r=6e24}, {n="Malevolent",m=5.5e11,r=1.8e25},{n="The Cursed One",m=9e11,r=5e25}, {n="Eradicator",m=1.4e12,r=1.4e26},{n="Abyss Lord",m=1.7e12,r=3.6e26}, {n="Hyperion",m=2.1e12,r=9e26},{n="Redacted",m=2.5e12,r=2.2e27}, {n="E N T I T Y",m=3e12,r=5.2e27},{n="Superhuman",m=3.6e12,r=1.2e28}, {n="Sendevian",m=4.2e12,r=2.8e28},{n="Awakening",m=5e12,r=6.4e28}, {n="Prodigy",m=5.8e12,r=1.5e29},{n="Mastermind",m=8e12,r=3.2e29}, {n="Too Much Aura",m=1.1e13,r=7e29},{n="Omniscient",m=1.5e13,r=1.3e30}, {n="Absolute",m=2.2e13,r=3e30},{n="Almighty",m=2.7e13,r=7e30}, {n="Metaversal",m=3.2e13,r=1.6e31},{n="Ultrapotent",m=3.9e13,r=3.8e31}, {n="Powerious",m=4.6e13,r=9e31},{n="Anthropeak",m=5.5e13,r=2.1e32}, {n="I N F I N I T E",m=6.5e13,r=5e32},{n="S I N G U L A R I T Y",m=9e13,r=1.2e33}, {n="L I M I T L E S S",m=1.3e14,r=3e33},{n="B O U N D L E S S",m=1.8e14,r=7e33}, {n="F A L L E N A N G E L",m=2.5e14,r=1.7e34},{n="The Ultimate",m=3.5e14,r=4e34}, {n="Simply Better",m=5e14,r=9.5e34},{n="Deity",m=7e14,r=2.3e35}, {n="The Ascension",m=1e15,r=8e35},{n="Nightmare",m=1.4e15,r=4e38}, {n="True Genesis",m=2e15,r=7e39},{n="Abomination",m=2.8e15,r=5e41} } local function fmt(n) if not n or n == 0 then return "0" end local sf = {"","K","M","B","T","Qa","Qi","Sx","Sp","Oc","No","Dc","Ud","Dd","Txd","Exd","VgD"} if n < 1000 then return tostring(math.floor(n)) end local e = math.clamp(math.floor(math.log10(math.max(n,1))/3), 1, #sf-1) local v = n / (10^(e*3)) local d = v < 10 and 2 or (v < 100 and 1 or 0) return string.format("%."..d.."f%s", v, sf[e+1]) end local function getRoot() local c = Plr.Character return c and c:FindFirstChild("HumanoidRootPart") end local function getHum() local c = Plr.Character return c and c:FindFirstChildOfClass("Humanoid") end local function getAura() return Plr:GetAttribute("Aura") or 0 end local function getRebirths() return Plr:GetAttribute("Rebirths") or 0 end local function getRank(a) local out = Ranks[1] for i = 1, #Ranks do if a >= Ranks[i].r then out = Ranks[i] else break end end return out end local function getRankIdx(a) local idx = 1 for i = 1, #Ranks do if a >= Ranks[i].r then idx = i else break end end return idx end local function getProgress(a) local i = getRankIdx(a) if i >= #Ranks then return 1 end local cur = Ranks[i].r local nxt = Ranks[i+1].r return math.clamp((a - cur) / (nxt - cur), 0, 1) end local cachedZones = nil local function loadZones() if cachedZones then return cachedZones end local ta = workspace:FindFirstChild("Training Areas") if not ta then return {} end local out = {} for _, z in ipairs(ta:GetChildren()) do local hb = z:FindFirstChild("AreaHitbox") if hb then local req = 0 for _, zr in ipairs(ZoneReqs) do if zr.name == z.Name then req = zr.req break end end table.insert(out, {name=z.Name, req=req, pos=hb.Position, part=hb}) end end table.sort(out, function(a,b) return a.req < b.req end) cachedZones = out return out end local function getPadCF() local pad = workspace:FindFirstChild("RebirthPad") if pad then local tp = pad:FindFirstChild("TouchPart") if tp then return tp.CFrame + Vector3.new(0,3,0) end end return CFrame.new(0,50,0) end local function bestZone(a, zones) for i = #zones, 1, -1 do if a >= zones[i].req then return zones[i] end end return zones[1] end local function nextUnlock(a, zones) for _, z in ipairs(zones) do if a < z.req then return z end end return nil end local function tp(cf) local r = getRoot() if r then r.CFrame = cf end end local function tpZone(z) if z and z.pos then tp(CFrame.new(z.pos + Vector3.new(0,5,0))) S.curZone = z.name end end local function fireRebirth() local ok, res = pcall(function() return RebirthRemote:InvokeServer() end) return ok and res end local function doManualRebirth() local root = getRoot() if not root then return end local savedCF = root.CFrame tp(getPadCF()) task.wait(0.35) local ok = fireRebirth() task.wait(0.25) if ok then S.sessRebirths = S.sessRebirths + 1 end if S.farming then local bz = bestZone(getAura(), loadZones()) if bz then tpZone(bz) else tp(savedCF) end else tp(savedCF) end end local function farmLoop() if S.farmLoop then return end S.farmLoop = true task.spawn(function() local zones = loadZones() while S.farming do local a = getAura() local target = nil if S.manualZone ~= "Auto" then for _, z in ipairs(zones) do if z.name == S.manualZone then target = z break end end end if not target then target = bestZone(a, zones) end if target then local root = getRoot() if root then if (root.Position - target.pos).Magnitude > 30 then tpToZone = target tpZone(target) else S.curZone = target.name end end end task.wait(2) end S.farmLoop = false end) end local function rebirthLoop() if S.rebLoop then return end S.rebLoop = true task.spawn(function() while S.rebirthing do local a = getAura() if a >= 1000 then local shouldGo = true if S.tickAmt > 0 and a < 5000 then local secToRecover = 1000 / S.tickAmt if secToRecover > 30 then shouldGo = false end end if shouldGo then tp(getPadCF()) task.wait(0.35) local ok = fireRebirth() if ok then S.sessRebirths = S.sessRebirths + 1 end task.wait(S.rebirthDelay) if S.farming then local bz = bestZone(getAura(), loadZones()) if bz then tpZone(bz) end end task.wait(0.3) end end task.wait(0.8) end S.rebLoop = false end) end local function antiAfk() if S.afkStarted then return end S.afkStarted = true task.spawn(function() while S.antiAfk do pcall(function() PingRemote:FireServer(false) end) local root = getRoot() if root and root.Anchored then root.Anchored = false end pcall(function() local vim = game:GetService("VirtualInputManager") vim:SendMouseMoveEvent(5, 5, game) end) task.wait(12) end S.afkStarted = false end) pcall(function() local old = hookfunction(AFKTpRemote.FireServer, newcclosure(function(self, ...) if self == AFKTpRemote then return end return old(self, ...) end)) end) pcall(function() local old2 = hookfunction(InactiveRemote.FireServer, newcclosure(function(self, ...) if self == InactiveRemote then return end return old2(self, ...) end)) end) end local function chestLoop() if S.chestLoop then return end S.chestLoop = true task.spawn(function() while S.autoChest do pcall(function() ChestRemote:FireServer("Claim") end) task.wait(305) end S.chestLoop = false end) end local function dismissLoop() task.spawn(function() while S.dismiss do pcall(function() local pg = Plr:FindFirstChild("PlayerGui") if not pg then return end local tut = pg:FindFirstChild("Tutorial") if tut then tut.Enabled = false end for _, gui in ipairs(pg:GetChildren()) do if gui:IsA("ScreenGui") and gui.Name ~= "Rayfield" then for _, fr in ipairs(gui:GetDescendants()) do if fr:IsA("TextButton") then local txt = fr.Text:lower() if txt == "x" or txt == "close" or txt == "dismiss" or txt == "ok" then pcall(function() fr.Visible = false end) end end end end end end) task.wait(3) end end) end TickRemote.OnClientEvent:Connect(function(amt) if type(amt) == "number" then S.tickAmt = amt S.sessAura = S.sessAura + amt end end) Plr.CharacterAdded:Connect(function(c) task.wait(1) if S.antiAfk then local r = c:WaitForChild("HumanoidRootPart", 5) if r and r.Anchored then r.Anchored = false end end if S.farming then task.wait(0.5) local bz = bestZone(getAura(), loadZones()) if bz then tpZone(bz) end end if S.speedOn then local h = c:WaitForChild("Humanoid", 5) if h then h.WalkSpeed = S.speedVal end end end) UIS.InputBegan:Connect(function(inp, gpe) if gpe then return end if inp.KeyCode == Enum.KeyCode.R then task.spawn(doManualRebirth) end end) local FarmTab = Hub:CreateTab("Farming", "rotate-cw") local RebTab = Hub:CreateTab("Rebirth", "refresh-cw") local StatTab = Hub:CreateTab("Stats", "bar-chart-2") local TPTab = Hub:CreateTab("Teleport", "map-pin") local MiscTab = Hub:CreateTab("Misc", "settings") FarmTab:CreateSection("Zone Farming") FarmTab:CreateToggle({ Name = "Smart Auto-Farm", CurrentValue = false, Flag = "AutoFarm", Callback = function(v) S.farming = v if v then farmLoop() end end }) local zNames = {"Auto"} for _, z in ipairs(ZoneReqs) do table.insert(zNames, z.name) end FarmTab:CreateDropdown({ Name = "Zone Override", Options = zNames, CurrentOption = {"Auto"}, Flag = "ZoneSelect", Callback = function(o) S.manualZone = o[1] or "Auto" end }) local lbZone = FarmTab:CreateLabel("Zone: scanning...") local lbAuraP = FarmTab:CreateLabel("Progress: ...") FarmTab:CreateSection("Movement") FarmTab:CreateToggle({ Name = "Speed Boost", CurrentValue = false, Flag = "SpeedBoost", Callback = function(v) S.speedOn = v local h = getHum() if h then h.WalkSpeed = v and S.speedVal or 16 end end }) FarmTab:CreateSlider({ Name = "Walk Speed", Range = {16, 200}, Increment = 1, CurrentValue = 50, Flag = "WalkSpeed", Callback = function(v) S.speedVal = v if S.speedOn then local h = getHum() if h then h.WalkSpeed = v end end end }) RebTab:CreateSection("Automated Rebirth") RebTab:CreateToggle({ Name = "Aggressive Auto-Rebirth", CurrentValue = false, Flag = "AutoRebirth", Callback = function(v) S.rebirthing = v if v then rebirthLoop() end end }) RebTab:CreateSlider({ Name = "Cycle Delay (s)", Range = {0.5, 5}, Increment = 0.5, CurrentValue = 1, Flag = "RebDelay", Callback = function(v) S.rebirthDelay = v end }) RebTab:CreateSection("Manual") RebTab:CreateButton({ Name = "Rebirth Now (TP > Rebirth > Return) [R Key]", Callback = function() task.spawn(doManualRebirth) end }) RebTab:CreateButton({ Name = "Fire Rebirth Remote Only (No TP)", Callback = function() task.spawn(function() local ok = fireRebirth() if ok then S.sessRebirths = S.sessRebirths + 1 Rayfield:Notify({Title="Rebirth", Content="Success!", Duration=2}) else Rayfield:Notify({Title="Rebirth", Content="Failed", Duration=2}) end end) end }) local lbReb = RebTab:CreateLabel("Rebirths: 0") local lbMult = RebTab:CreateLabel("Multiplier: x1") local lbRPH = RebTab:CreateLabel("Rebirths/hr: 0") local lbETA = RebTab:CreateLabel("ETA Rebirth: N/A") StatTab:CreateSection("Live Dashboard") local stAura = StatTab:CreateLabel("Aura: 0") local stRank = StatTab:CreateLabel("Rank: Noob") local stProg = StatTab:CreateLabel("Next Rank: 0%") local stReb = StatTab:CreateLabel("Rebirths: 0") local stZone = StatTab:CreateLabel("Zone: None") local stTick = StatTab:CreateLabel("Aura/Tick: 0") local stEtaZ = StatTab:CreateLabel("Next Zone: N/A") local stEtaR = StatTab:CreateLabel("ETA Rebirth: N/A") local stSessA = StatTab:CreateLabel("Session Aura: 0") local stSessR = StatTab:CreateLabel("Session Rebirths: 0") local stUp = StatTab:CreateLabel("Uptime: 00:00:00") task.spawn(function() task.wait(4) local zones = loadZones() TPTab:CreateSection("Training Areas") for _, z in ipairs(zones) do TPTab:CreateButton({ Name = z.name .. " [" .. fmt(z.req) .. "]", Callback = function() tpZone(z) end }) end TPTab:CreateSection("Landmarks") TPTab:CreateButton({ Name = "Rebirth Pad", Callback = function() tp(getPadCF()) end }) TPTab:CreateButton({ Name = "Chest", Callback = function() pcall(function() local hb = workspace.Map.Chest.Hitbox tp(CFrame.new(hb.Position + Vector3.new(0,5,0))) end) end }) end) MiscTab:CreateSection("Anti-Cheat Bypass") MiscTab:CreateToggle({ Name = "Anti-AFK (Bulletproof)", CurrentValue = true, Flag = "AntiAFK", Callback = function(v) S.antiAfk = v if v then antiAfk() end end }) MiscTab:CreateSection("Automation") MiscTab:CreateToggle({ Name = "Auto Chest Claim (5min)", CurrentValue = false, Flag = "AutoChest", Callback = function(v) S.autoChest = v if v then chestLoop() end end }) MiscTab:CreateToggle({ Name = "Auto-Dismiss Popups", CurrentValue = false, Flag = "AutoDismiss", Callback = function(v) S.dismiss = v if v then dismissLoop() end end }) MiscTab:CreateSection("Flex") MiscTab:CreateButton({ Name = "Flash My Aura (FX)", Callback = function() pcall(function() FXRemote:FireServer(Plr.UserId) end) end }) MiscTab:CreateSection("Server") MiscTab:CreateButton({ Name = "Server Hop", Callback = function() pcall(function() game:GetService("TeleportService"):Teleport(game.PlaceId, Plr) end) end }) MiscTab:CreateButton({ Name = "Rejoin", Callback = function() pcall(function() game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, Plr) end) end }) antiAfk() task.spawn(function() while task.wait(2) do pcall(function() local a = getAura() local rb = getRebirths() local rank = getRank(a) local prog = getProgress(a) local idx = getRankIdx(a) local zones = loadZones() local nz = nextUnlock(a, zones) local up = os.clock() - S.sessStart local ut = string.format("%02d:%02d:%02d", math.floor(up/3600), math.floor(up%3600/60), math.floor(up%60)) stAura:Set("Aura: " .. fmt(a)) stRank:Set("Rank: " .. rank.n .. " (x" .. fmt(rank.m) .. ")") if idx < #Ranks then stProg:Set("Next: " .. Ranks[idx+1].n .. " [" .. math.floor(prog*100) .. "%]") else stProg:Set("Rank: MAX") end stReb:Set("Rebirths: " .. fmt(rb)) stZone:Set("Zone: " .. S.curZone) stTick:Set("Aura/Tick: +" .. fmt(S.tickAmt)) if nz then if S.tickAmt > 0 then local need = nz.req - a if need > 0 then local sec = need / S.tickAmt if sec > 86400 then stEtaZ:Set("Next Zone: " .. nz.name .. " in " .. string.format("%.1fd", sec/86400)) elseif sec > 3600 then stEtaZ:Set("Next Zone: " .. nz.name .. " in " .. string.format("%.1fh", sec/3600)) else stEtaZ:Set("Next Zone: " .. nz.name .. " in " .. string.format("%.0fm", sec/60)) end else stEtaZ:Set("Next Zone: " .. nz.name .. " READY!") end else stEtaZ:Set("Next Zone: " .. nz.name .. " [" .. fmt(nz.req) .. "]") end else stEtaZ:Set("All Zones Unlocked") end if a >= 1000 then stEtaR:Set("Rebirth: READY NOW") elseif S.tickAmt > 0 then stEtaR:Set("Rebirth in: " .. string.format("%.0fs", (1000 - a) / S.tickAmt)) else stEtaR:Set("Rebirth: waiting for ticks...") end stSessA:Set("Session Aura: " .. fmt(S.sessAura)) stSessR:Set("Session Rebirths: " .. S.sessRebirths) stUp:Set("Uptime: " .. ut) lbZone:Set("Zone: " .. S.curZone) lbAuraP:Set("Aura: " .. fmt(a) .. " | Rank: " .. rank.n) lbReb:Set("Rebirths: " .. fmt(rb)) lbMult:Set("Multiplier: x" .. fmt(rank.m)) local rph = 0 if up > 60 then rph = math.floor(S.sessRebirths / (up/3600)) end lbRPH:Set("Rebirths/hr: " .. rph) if a >= 1000 then lbETA:Set("ETA: READY") elseif S.tickAmt > 0 then lbETA:Set("ETA: " .. string.format("%.0fs", (1000-a)/S.tickAmt)) else lbETA:Set("ETA: waiting...") end end) end end) task.spawn(function() while task.wait(1) do if S.speedOn then local h = getHum() if h and h.WalkSpeed ~= S.speedVal then h.WalkSpeed = S.speedVal end end if S.antiAfk then local r = getRoot() `markdown Rayfield:Notify({Title="Aura Farm Hub", Content="Loaded! R = manual rebirth", Duration=5})
Script Aura Ascension - Inf Aura, Teleports, Auto Rebirth
loadstring(game:HttpGet("https://raw.githubusercontent.com/GZSSF/-Ascensi-n-de-Aura/refs/heads/main/%F0%9F%91%91%20Ascensi%C3%B3n%20de%20Aura"))()
Aura Ascension Script keyless - Smart Auto Train
loadstring(game:HttpGet("https://raw.githubusercontent.com/YTRANSBLOX/RANSBLOX-SCRIPT/refs/heads/main/AuraAscension.lua"))()
[KEY] smart auto farm smart auto rebirth inf money inf aura
loadstring(game:HttpGet("https://raw.githubusercontent.com/francybot2/catmiov2/refs/heads/main/catmio.lua"))()
[KEY] Aura Ascension Auto Farm | Auto Rebirth | And More+ Script!
loadstring(game:HttpGet("https://pastebin.com/raw/PXGf6qSS"))()
[KEY] Fun Chill Script GUI
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Auto Spawn I Auto Rebirth I N More
loadstring(game:HttpGet("https://raw.githubusercontent.com/wendigothe48-maker/promoteds/main/AuraAcension"))()
FREE Auto Farm script for Aura Ascension
loadstring(game:HttpGet("https://pastebin.com/raw/0Kpu7CQE"))()
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loadstring(game:HttpGet("https://rscripts.net/raw/aura-ascension-script_1774984317595_SFD713xEcL.txt",true))()
[KEY] Aura Ascension OP SCRIPT - BCODE HUB
loadstring(game:HttpGet("https://raw.githubusercontent.com/Baconlovecode/SECRET/refs/heads/main/OIQMW.lua"))()
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loadstring(game:HttpGet("https://pastebin.com/raw/0Kpu7CQE"))()
[KEY] Aurora Script Aura Ascension
loadstring(game:HttpGet("https://raw.githubusercontent.com/notCitruss/Aurora/main/loader.lua"))()
Aura Ascension | Auto spawn, Auto rebirth &amp; MORE
loadstring(game:HttpGet("https://raw.githubusercontent.com/unkegrrr/ScripterzzHUB/refs/heads/main/HUB.lua"))()
Aura Ascension Auto Rebirth, Fly, No AFK Kick
getgenv().Settings = { AutoRebirth = false, AntiAFK = true, FarmAura = false, FlySpeed = 50, Flying = false } -- // Services local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local VirtualUser = game:GetService("VirtualUser") local plr = Players.LocalPlayer local remotes = ReplicatedStorage:WaitForChild("Communication") local rebirthRemote = remotes:WaitForChild("RequestRebirth") -- // Rayfield Library Load local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Master of Developers 👑", LoadingTitle = "Exit Light, Enter Night...", LoadingSubtitle = "by Spirex", ConfigurationSaving = { Enabled = true, FolderName = "MasterDevs", FileName = "AuraAscension" }, KeybindSource = "RightShift", Theme = "Default" -- UI logic handled by library defaults; visual style "Metallica" via notifications }) -- // TABS local MainTab = Window:CreateTab("Automation", 4483362458) local MovementTab = Window:CreateTab("Movement", 4483362458) local ConfigTab = Window:CreateTab("Settings", 4483362458) -- // MAIN FARM MainTab:CreateSection("Aura & Rebirth") MainTab:CreateToggle({ Name = "Auto Rebirth", CurrentValue = false, Callback = function(Value) getgenv().Settings.AutoRebirth = Value end, }) MainTab:CreateToggle({ Name = "Infinite Aura Loop", CurrentValue = false, Callback = function(Value) getgenv().Settings.FarmAura = Value end, }) -- // MOVEMENT (FLYING) MovementTab:CreateSection("Flight System") MovementTab:CreateToggle({ Name = "Fly Enabled", CurrentValue = false, Callback = function(v) getgenv().Settings.Flying = v if v then local char = plr.Character if not char or not char:FindFirstChild("HumanoidRootPart") then return end local root = char.HumanoidRootPart local bv = Instance.new("BodyVelocity") local bg = Instance.new("BodyGyro") bv.Name = "DevFlight_V" bv.Parent = root bv.MaxForce = Vector3.new(9e9, 9e9, 9e9) bv.Velocity = Vector3.new(0, 0, 0) bg.Name = "DevFlight_G" bg.Parent = root bg.MaxTorque = Vector3.new(9e9, 9e9, 9e9) bg.CFrame = root.CFrame task.spawn(function() while getgenv().Settings.Flying do local cam = workspace.CurrentCamera local dir = Vector3.new(0,0,0) if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + cam.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - cam.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + cam.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - cam.CFrame.RightVector end bv.Velocity = dir * getgenv().Settings.FlySpeed bg.CFrame = cam.CFrame RunService.RenderStepped:Wait() end if bv then bv:Destroy() end if bg then bg:Destroy() end end) end end, }) MovementTab:CreateSlider({ Name = "Flight Speed", Range = {10, 300}, Increment = 5, CurrentValue = 50, Callback = function(Value) getgenv().Settings.FlySpeed = Value end, }) -- // CONFIGS ConfigTab:CreateSection("Emergency") ConfigTab:CreateButton({ Name = "Force Exit", Callback = function() -- Reset all states getgenv().Settings.AutoRebirth = false getgenv().Settings.FarmAura = false getgenv().Settings.Flying = false -- Cleanup UI Rayfield:Destroy() -- Final Notification print("Master of Developers: Script Terminated Safely.") end, }) -- // Logic Handlers -- Auto Rebirth Task task.spawn(function() while task.wait(0.5) do if getgenv().Settings.AutoRebirth then pcall(function() rebirthRemote:InvokeServer() end) end end end) -- Anti-Inactivity Logic (Simulates activity for Aura) task.spawn(function() while task.wait(1) do if getgenv().Settings.FarmAura then pcall(function() remotes.Tick:FireServer() remotes.ActivePing:FireServer() end) end end end) -- Anti-Kick Connect (Standard Anti-AFK) plr.Idled:Connect(function() if getgenv().Settings.AntiAFK then VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new()) end end) -- Visual Theme Announcement Rayfield:Notify({ Title = "Master of Developers Loaded", Content = "Red/Blue Neon Theme Active. Keybinds Removed.", Duration = 5, })
Luminis Hub | Aura Ascension Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/Bliqe/Upload/refs/heads/main/Games/AA/Luminis.lua"))()
Aura Ascension Kill Farm | YTRans Hub
loadstring(game:HttpGet("https://raw.githubusercontent.com/Bliqe/Upload/refs/heads/main/Games/AA/YTRans.lua"))()
Aura Ascension Boss Farm Free
loadstring(game:HttpGet("https://pastefy.app/qJMIR0O3/raw"))()
Luminis Hub - Auto Farm &amp; Auto Rebirth
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/24df4399c3458d81346da5dda02fe1d1.lua"))()
ZXCHUB || Aura Ascension AUTOFARM
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/4b11c259bd6c83ee90ee87880e7cc7a7d3ed4f0f3845cd150bea27d6b8bde6cc/download"))()
Auto Rebirth, Fly, Speed Mode
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/90e09c5b1cb46bf4e68292e5d87742902bbe15b84b2f5c45f971f095b50106ac/download"))()
BEST SCRIPT all in 1 SIGMA AUTOFARM | Aura Ascension
loadstring(game:HttpGet("https://raw.githubusercontent.com/4479cantcode/4479Hub/refs/heads/main/Script.lua"))()
The best AUTO FARM
loadstring(game:HttpGet("https://raw.githubusercontent.com/27-n1ght/Boron/refs/heads/main/Sailor%20piece"))()

Cara Menjalankan Skrip dalam Aura Ascension

Dalam panduan ini untuk bekerja dengan skrip dalam Aura Ascension, kita menggunakan Xeno Executor—alat yang mudah dan percuma. Anda boleh memilih program lain seperti Delta atau Arceus X Neo jika anda lebih suka, kerana penggunaannya agak serupa.

Langkah 1

Pertama, anda perlu memasang executor pada peranti anda—sama ada komputer atau telefon pintar. Untuk memuat turun Xeno Executor, pergi ke halaman rasmi dan muat turun fail:

  • xeno-executor.com/download/
Butang Muat Turun Xeno
Butang Muat Turun Xeno

Langkah 2

Selepas memuat turun, buka arkib tersebut dan ekstrak fail ke lokasi yang sesuai. Kemudian, lancarkan Xeno.exe (atau fail executor lain jika anda memilih alternatif).

Nota: Semasa pelancaran pertama, program mungkin meminta anda memasang atau mengemas kini .NET SDK dan Visual C++ Runtime. Adalah disarankan untuk bersetuju, kerana kegagalan berbuat demikian boleh mengakibatkan kerosakan pada executor dan skrip.

Melancarkan&nbsp;Xeno.exe
Melancarkan Xeno.exe

Langkah 3

Mulakan Aura Ascension tanpa menutup executor. Dalam program tersebut, klik butang Attach untuk menyambung ke permainan. Jika dilakukan dengan betul, mesej akan muncul di bahagian bawah mengatakan Attached Ingame!

Butang&nbsp;Attach
Butang Attach

Langkah 4

Salin skrip yang dipilih dan tampalkannya ke dalam medan input kod yang sesuai di executor. Kemudian, klik butang Execute untuk menjalankannya.

Memasukkan skrip dalam&nbsp;Aura Ascension
Memasukkan skrip dalam Aura Ascension

Langkah 5

Tunggu beberapa saat selepas pelaksanaan. Menu skrip untuk Aura Ascension sepatutnya muncul di skrin. Setelah ia terbuka, anda boleh menggunakan ciri yang tersedia dan menyesuaikan tetapan mengikut keperluan anda.

GUI&nbsp;Aura Ascension
GUI Aura Ascension

Ciri Utama Skrip Aura Ascension

Salah satu ciri utama ialah sistem Auto Train pintar. Daripada membiarkan watak anda berlatih di satu tempat yang tidak berkesan, ia secara automatik memilih zon terbaik mengikut tahap aura semasa anda dan memindahkan anda ke lokasi yang lebih sesuai apabila kuasa anda meningkat. Ini secara signifikan meningkatkan kecekapan kemajuan dalam permainan, di mana pemilihan zon yang betul adalah penting.

Ciri penting lain ialah Auto Rebirth, yang secara automatik melakukan reset supaya anda tidak perlu melakukannya secara manual setiap kali. Selain itu, anda boleh menyesuaikan kekerapan rebirth menggunakan tetapan Interval Unit dan Interval Value, memberikan anda kawalan penuh ke atas proses tersebut. Ini memastikan automasi yang lebih lancar dan terkawal semasa sesi permainan yang panjang.

Skrip Aura Ascension
Skrip Aura Ascension

Mengapa Skrip Aura Ascension Mungkin Tidak Berfungsi

  • Skrip Lapuk

Jika skrip belum dikemas kini untuk seketika dan dicipta untuk versi terdahulu Aura Ascension, ia mungkin berfungsi dengan ralat atau tidak berjalan sama sekali. Ini kerana kemas kini mengubah struktur dalaman permainan. Kadangkala, fungsi tertentu mungkin masih berfungsi, tetapi beberapa ciri menjadi tidak tersedia. Dalam kes ini, penyelesaian terbaik ialah mencari versi skrip yang lebih baru yang menyokong versi permainan semasa.

  • Masalah Keserasian dengan Executor

Executor yang berbeza mempunyai ciri dan tahap sokongan skrip yang spesifik. Beberapa alat berfungsi dengan lebih stabil, manakala yang lain mungkin tidak dapat menangani skrip tertentu. Sebagai contoh, executor seperti Xeno atau SOLAR kadangkala tidak memberikan keserasian penuh. Walaupun Xeno agak popular dan mudah digunakan, jika berlaku ralat, adalah berbaloi untuk mencuba executor lain.

  • Kehilangan Sambungan Pelayan

Kadangkala selepas menjalankan skrip, pemain secara automatik dikeluarkan dari pelayan dengan mesej ralat. Ini mungkin disebabkan oleh ketidakpadanan antara versi permainan dan skrip atau reaksi dari sistem anti-cheat terhadap program pihak ketiga. Dalam situasi sedemikian, anda perlu memasuki semula permainan dan cuba sekali lagi. Jika masalah berterusan, lebih baik memilih skrip lain, kerana skrip semasa mungkin berkonflik dengan permainan atau pelayan.

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