Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:34s01:27s
Fast bomb plant (sec)
00:30s01:27s
Fast bomb plant (sec)
00:31s01:27s
Fast bomb plant (sec)
00:34s01:27s
Flash duration on a map (sec)
01:23s00:38s
Smoke thrown on a map
2414.8354
Smoke thrown on a map
2314.8354
Shots (total/round)
9016
Multikill x-
4
Clutch (opponents)
2
Historical Maps winrate Last 6 months
Overpass
75%
Inferno
60%
Nuke
28%
Ancient
27%
Mirage
7%
Anubis
1%
Vertigo
0%
Last 5 maps
Overpass
0%
1
12
Inferno
60%
5
2
Nuke
22%
9
3
Ancient
23%
13
4
Mirage
43%
7
3
Anubis
55%
11
2
Vertigo
0%
1
18
Last 5 maps
Overpass
75%
4
1
Inferno
0%
2
8
Nuke
50%
2
6
Ancient
50%
6
6
Mirage
50%
6
2
Anubis
56%
9
1
Vertigo
0%
0
11
Last results
Head to head
Past matches
- lllww
- lwlll
Info
Match analysis of Take Flyte vs MIGHT by the Bo3.gg Team
In the CS2 match between Take Flyte and MIGHT, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Ancient, and victory was secured by MIGHT. The MVP of this match was CoJoMo.
MIGHT analytics
The team MIGHT secured 13 out of 24 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 2 bombs during the match.
The standout players for MIGHT were djay contributed 20 kills and Snakes contributed 15 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8200 overall damage.
On the defensive side, MIGHT held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 11 out of 24 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for Take Flyte were CoJoMo contributed 17 kills and BeaKie contributed 18 kills. 8900 of total damage by Take Flyte could not prevent MIGHT from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Comments