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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:31s01:26s
Percentage of headshots
45%15%
GLOCK kills on a map
41.4456
Player score (round)
37771011
Damage (total/round)
40073
Player score (round)
37951011
Multikill x-
4
Multikill x-
4
Clutch (opponents)
2
Clutch (opponents)
3
Historical Maps winrate Last 6 months
Inferno
57%
Ancient
26%
Nuke
20%
Overpass
17%
Mirage
7%
Vertigo
0%
Anubis
0%
Last 5 maps
Inferno
57%
7
8
Ancient
14%
14
12
Nuke
40%
10
7
Overpass
33%
3
17
Mirage
33%
12
5
Vertigo
0%
1
28
Anubis
58%
12
6
Last 5 maps
Inferno
0%
2
17
Ancient
40%
10
8
Nuke
20%
5
13
Overpass
50%
6
7
Mirage
40%
10
5
Vertigo
0%
0
23
Anubis
58%
12
4
Last results
Head to head
Past matches
- lwwww
- lllll
Info
Match analysis of Take Flyte vs MIGHT by the Bo3.gg Team
In the CS2 match between Take Flyte and MIGHT, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Mirage, and victory was secured by Take Flyte. The MVP of this match was Gabe.
Take Flyte analytics
The team Take Flyte secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage. They also successfully set 0 bombs during the match.
The standout players for Take Flyte were Gabe contributed 15 kills and shutout contributed 16 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7431 overall damage.
On the defensive side, Take Flyte held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
MIGHT analytics
The team MIGHT managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for MIGHT were Snakes contributed 15 kills and Nifty contributed 14 kills. 6965 of total damage by MIGHT could not prevent Take Flyte from securing the victory
On the defensive side, MIGHT struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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