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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
123
USP kills on a map
41.6074
USP damage (avg/round)
22.54.7
AUG damage (avg/round)
378.1
AK47 kills on a map
126.5888
AK47 damage (avg/round)
65.425.3
Flash duration on a map (sec)
01:03s00:37s
Damage (total/round)
38273
Player score (round)
37341011
Player score (round)
35511011
Lineups
Lineup
Lineup
Starter
Starter
Starter
Starter
Starter
Historical Maps winrate Last 6 months
Vertigo
75%
Nuke
50%
Inferno
43%
Ancient
26%
Anubis
17%
Mirage
6%
Dust II
0%
Last 5 maps
Vertigo
0%
2
26
Nuke
50%
8
8
Inferno
43%
7
10
Ancient
20%
10
17
Anubis
50%
8
8
Mirage
27%
11
6
Dust II
0%
1
1
Last 5 maps
Vertigo
75%
8
0
Nuke
0%
1
11
Inferno
0%
0
16
Ancient
46%
13
1
Anubis
33%
3
9
Mirage
33%
6
1
Dust II
0%
0
3
Last results
Head to head
Past matches
- wlwwl
- wlwwl
Info
Match analysis of Take Flyte vs Elevate by the Bo3.gg Team
In the CS2 match between Take Flyte and Elevate, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Mirage, and victory was secured by Elevate. The MVP of this match was Peeping.
Elevate analytics
The team Elevate secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage. They also successfully set 0 bombs during the match.
The standout players for Elevate were Peeping contributed 16 kills and shane contributed 13 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 6974 overall damage.
On the defensive side, Elevate held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Take Flyte were CoJoMo contributed 12 kills and BeaKie contributed 10 kills. 5010 of total damage by Take Flyte could not prevent Elevate from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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