Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:29s01:26s
Fast bomb plant (sec)
00:31s01:26s
Fast bomb plant (sec)
00:30s01:26s
Galil damage (avg/round)
22.25.8
Molotov damage (avg/round)
6.22
Smoke thrown on a map
2314.6931
AK47 damage (avg/round)
65.225.3
Galil kills on a map
41.8171
Galil damage (avg/round)
21.45.8
GLOCK damage (avg/round)
11.14
Lineups
Lineup
Historical Maps winrate Last 6 months
Ancient
44%
Nuke
43%
Overpass
36%
Vertigo
25%
Mirage
9%
Anubis
9%
Inferno
6%
Last 5 maps
Ancient
19%
16
7
Nuke
22%
9
7
Overpass
33%
3
15
Vertigo
0%
1
24
Mirage
27%
11
6
Anubis
55%
11
6
Inferno
50%
6
5
Last 5 maps
Ancient
63%
24
5
Nuke
65%
17
12
Overpass
69%
13
15
Vertigo
25%
12
26
Mirage
36%
11
35
Anubis
64%
11
24
Inferno
56%
16
15
Last results
Head to head
Past matches
- lwlll
- llwwl
Info
Match analysis of Take Flyte vs Party Astronauts by the Bo3.gg Team
In the CS2 match between Take Flyte and Party Astronauts, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Ancient, Inferno, and victory was secured by Party Astronauts. The MVP of this match was cxzi.
Party Astronauts analytics
The team Party Astronauts secured 26 out of 35 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Inferno. They also successfully set 5 bombs during the match.
The standout players for Party Astronauts were cxzi contributed 34 kills and chop contributed 29 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 14646 overall damage.
On the defensive side, Party Astronauts held their ground firmly, successfully defending 11 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 9 out of 35 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for Take Flyte were BeaKie contributed 27 kills and shutout contributed 18 kills. 10732 of total damage by Take Flyte could not prevent Party Astronauts from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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