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77
92
28
-15
353
11:13
17
4
Inferno6
0%
Teams advantage
Score
6
6.5
Inferno-0.6
Win Rounds
13
11
Inferno2
Kills
78
92
Inferno-14
Damage
8.58K
9.97K
Inferno-1395
Economy
446.45K
521.95K
Inferno-75500
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Speed Round (sec)
00:31s01:55s
Speed Round (sec)
00:20s01:55s
Player score (round)
41861010
Player score (round)
37261010
Multikill x-
4
Multikill x-
4
Multikill x-
4
Clutch (opponents)
2
Clutch (opponents)
2
Lineups
Lineup
- Starter
- Starter
- —
- Starter
- Starter
Lineup
Historical Maps winrate Last 6 months
Inferno
100%
Vertigo
s
100%
Nuke
s
67%
Dust II
0%
Mirage
0%
Ancient
0%
Anubis
0%
Last 5 maps
Inferno
100%
1
0
Vertigo
0%
0
0
Nuke
0%
0
0
Dust II
0%
0
0
Mirage
0%
0
0
Ancient
0%
0
0
Anubis
0%
0
0
Last 5 maps
Inferno
0%
2
0
Vertigo
100%
2
0
Nuke
67%
3
0
Dust II
0%
1
0
Mirage
0%
0
1
Ancient
0%
2
1
Anubis
0%
2
0
Last results
Head to head
Past matches
- ll
- wwwww
Info
Match analysis of Take Flyte Kings vs straykids by the Bo3.gg Team
In the CS2 match between Take Flyte Kings and straykids, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Inferno, and victory was secured by Take Flyte Kings. The MVP of this match was Reason.
Take Flyte Kings analytics
The team Take Flyte Kings secured 13 out of 24 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 4 bombs during the match.
The standout players for Take Flyte Kings were frostyHUNCHO contributed 19 kills and 2Panic contributed 17 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8465 overall damage.
On the defensive side, Take Flyte Kings held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control proved to be crucial.
straykids analytics
The team straykids managed to secure 11 out of 24 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for straykids were Reason contributed 21 kills and BeastmaNN contributed 17 kills. 9796 of total damage by straykids could not prevent Take Flyte Kings from securing the victory
On the defensive side, straykids struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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