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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:45s00:39s
Flash blinded on a map (opp)
9030
Shots (total/round)
9916
Player score (round)
40771012
Shots (total/round)
8416
Damage (total/round)
45273
Player score (round)
38831012
Player's aces
1
Multikill x-
4
Multikill x-
4
Historical Maps winrate Last 6 months
Nuke
75%
Dust II
51%
Ancient
44%
Vertigo
35%
Inferno
17%
Mirage
12%
Overpass
9%
Last 5 maps
Nuke
0%
1
15
Dust II
20%
5
8
Ancient
44%
9
2
Vertigo
60%
10
2
Inferno
57%
14
2
Mirage
50%
8
3
Overpass
50%
12
5
Last 5 maps
Nuke
75%
8
6
Dust II
71%
14
1
Ancient
0%
0
20
Vertigo
25%
8
11
Inferno
74%
19
2
Mirage
62%
21
1
Overpass
41%
17
3
Last results
Head to head
Past matches
- wwlwl
- wlwwl
Info
Match analysis of Sangal vs Run or Die by the Bo3.gg Team
In the CS2 match between Sangal and Run or Die, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Vertigo, Overpass, Dust II, and victory was secured by Sangal. The MVP of this match was S3NSEY.
Sangal analytics
The team Sangal secured 43 out of 85 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo, Overpass. They also successfully set 11 bombs during the match.
The standout players for Sangal were S3NSEY contributed 65 kills and soulfly contributed 59 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 31022 overall damage.
On the defensive side, Sangal held their ground firmly, successfully defending 25 bomb plants. Their defensive coordination and site control proved to be crucial.
Run or Die analytics
The team Run or Die managed to secure 42 out of 85 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for Run or Die were SENSEi contributed 66 kills and Psycho contributed 59 kills. 31353 of total damage by Run or Die could not prevent Sangal from securing the victory
On the defensive side, Run or Die struggled to hold their ground, successfully defending 24 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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