Sangal Scoreboard Vertigo (M3)

+/-

ROUNDS SCORES

25

20

3

+5

98

7:4

6

0

7.0

+18%

23

20

4

+3

94

3:3

6

0

6.5

+29%

17

16

5

+1

54

4:1

3

0

5.8

-10%

16

18

7

-2

66

2:0

1

1

5.8

-4%

17

17

6

0

50

3:2

4

0

5.4

-9%

Total

98

91

25

+7

362

19:10

20

1

6.1

+5%

Run or Die Scoreboard Vertigo (M3)

+/-

ROUNDS SCORES

21

21

7

0

89

6:4

5

0

6.2

+4%

20

18

2

+2

78

2:6

4

1

6.0

+14%

20

19

2

+1

72

1:1

4

1

5.9

-10%

17

22

2

-5

50

1:4

4

0

4.9

-21%

13

18

3

-5

54

0:4

2

0

4.6

-10%

Total

91

98

16

-7

343

10:19

19

2

5.5

-5%

Teams advantage Vertigo (M3)
Info
Map Analysis of Sangal vs Run or Die by the Bo3.gg Team

Sangal on Vertigo Analysis

Sangal demonstrated their prowers on Vertigo, securing 16 out of 29 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Sangal on Vertigo were soulfly, who contributed 25 kills, and ScrunK, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10493 overall damage.


On the defensive side of Vertigo, Sangal held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Run or Die on Vertigo Analysis

Vertigo proved to be a challenging battleground for Run or Die, as they managed to secure 13 out of 29 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Run or Die on Vertigo included Kvem, who contributed 21 kills, and Psycho, who added 20 kills. Despite their individual efforts, inflicting 9947 total damage, Run or Die couldn't prevent Sangal from securing victory on Vertigo


On the defensive side of Vertigo, Run or Die struggled to hold their ground, successfully defending 8 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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