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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
M4A1 kills on a map
124.6963
M4A1 damage (avg/round)
58.916.7
Player score (round)
39471012
Damage (total/round)
40073
Multikill x-
4
Multikill x-
4
Clutch (opponents)
3
Clutch (opponents)
2
Teammate kills
1
Flash duration on a map (sec)
01:50s00:39s
Historical Maps winrate Last 6 months
Inferno
56%
Overpass
23%
Ancient
23%
Nuke
10%
Mirage
10%
Vertigo
5%
Dust II
0%
Last 5 maps
Inferno
100%
1
24
Overpass
86%
7
8
Ancient
50%
4
10
Nuke
60%
15
5
Mirage
42%
12
5
Vertigo
67%
12
2
Dust II
50%
12
1
Last 5 maps
Inferno
44%
16
13
Overpass
63%
8
24
Ancient
73%
11
16
Nuke
50%
2
34
Mirage
52%
29
3
Vertigo
62%
21
1
Dust II
50%
20
2
Info
Match analysis of ORDER vs Endpoint by the Bo3.gg Team
In the CS2 match between ORDER and Endpoint, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Dust II, Mirage, and victory was secured by Endpoint. The MVP of this match was Nertz.
Endpoint analytics
The team Endpoint secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Mirage. They also successfully set 0 bombs during the match.
The standout players for Endpoint were Nertz contributed 54 kills and Kjaerbye contributed 36 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 19316 overall damage.
On the defensive side, Endpoint held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
ORDER analytics
The team ORDER managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for ORDER were INS contributed 36 kills and Hatz contributed 31 kills. 15884 of total damage by ORDER could not prevent Endpoint from securing the victory
On the defensive side, ORDER struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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